| 1 |
with (other) |
| 2 |
{ |
| 3 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} ()) |
| 4 |
scene = 1; |
| 5 |
switch (scene) |
| 6 |
{ |
| 7 |
case 1: |
| 8 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 9 |
if (global.flag[0 Lemonade collected] == 0) |
| 10 |
{ |
| 11 |
with (msg) |
| 12 |
{ |
| 13 |
dialogue_is_minishop = true; |
| 14 |
message[0] = "* (According to the price list,# it's a lemonade stand: 5g a# glass.)"; |
| 15 |
message[1] = "* (Take some?)"; |
| 16 |
ch_msg = 1; |
| 17 |
ch[1] = "Yes"; |
| 18 |
ch[2] = "No"; |
| 19 |
if (outcome == 1) |
| 20 |
{ |
| 21 |
message[2] = "* (You pour yourself a glass but# there is no attendant to take# your money. What poor service.)"; |
| 22 |
message[3] = "* (Leave a tip?)"; |
| 23 |
scr_itemscr_itemfunction scr_item(arg0)
{
nm = arg0;
for (var i = 1; i <= 8; i++)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm;
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Lemonade"); |
| 24 |
global.flag[0 Lemonade collected] = 1; |
| 25 |
other.image_index = 1; |
| 26 |
other.scene++; |
| 27 |
} |
| 28 |
if (outcome == 2) |
| 29 |
global.dialogue_open = false; |
| 30 |
} |
| 31 |
} |
| 32 |
else |
| 33 |
{ |
| 34 |
with (msg) |
| 35 |
{ |
| 36 |
dialogue_is_minishop = true; |
| 37 |
message[0] = "* (There's no lemonade left.)"; |
| 38 |
} |
| 39 |
} |
| 40 |
break; |
| 41 |
case 2: |
| 42 |
with (msg) |
| 43 |
{ |
| 44 |
dialogue_is_minishop = true; |
| 45 |
ch_msg = 3; |
| 46 |
ch[1] = "Yes"; |
| 47 |
ch[2] = "No"; |
| 48 |
if (outcome == 1) |
| 49 |
{ |
| 50 |
message[4] = "* (How much?)"; |
| 51 |
other.scene++; |
| 52 |
} |
| 53 |
if (outcome == 2) |
| 54 |
global.dialogue_open = false; |
| 55 |
} |
| 56 |
break; |
| 57 |
case 3: |
| 58 |
with (msg) |
| 59 |
{ |
| 60 |
dialogue_is_minishop = true; |
| 61 |
ch_msg = 4; |
| 62 |
ch[1] = "Large\nAmount"; |
| 63 |
ch[2] = "Small\nAmount"; |
| 64 |
if (outcome == 1) |
| 65 |
{ |
| 66 |
if (global.player_gold > 5) |
| 67 |
{ |
| 68 |
global.player_gold -= 5; |
| 69 |
message[5] = "* (You leave 5g in the tip jar.# Your conscience feels light as# a feather.)"; |
| 70 |
} |
| 71 |
else if (global.player_gold < 5 && global.player_gold > 0) |
| 72 |
{ |
| 73 |
global.player_gold -= global.player_gold; |
| 74 |
message[5] = "* (You leave all you have in the# tip jar.)"; |
| 75 |
} |
| 76 |
else if (global.player_gold <= 0) |
| 77 |
{ |
| 78 |
message[5] = "* (You have no gold.)"; |
| 79 |
} |
| 80 |
other.scene++; |
| 81 |
} |
| 82 |
if (outcome == 2) |
| 83 |
{ |
| 84 |
if (global.player_gold >= 1) |
| 85 |
{ |
| 86 |
global.player_gold -= 1; |
| 87 |
message[5] = "* (You break a coin in half and# debate which half to throw in# before tossing one at random.)"; |
| 88 |
message[6] = "* (They are both worthless anyway# so it doesn't really matter.)"; |
| 89 |
} |
| 90 |
else if (global.player_gold <= 0) |
| 91 |
{ |
| 92 |
message[5] = "* (You have no gold.)"; |
| 93 |
} |
| 94 |
other.scene++; |
| 95 |
} |
| 96 |
} |
| 97 |
break; |
| 98 |
} |
| 99 |
if (!global.dialogue_open) |
| 100 |
scene = 0; |
| 101 |
} |