| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | for (var i = 0; i < array_length(shadow_actor); i += 1) |
| 4 | { |
| 5 | with (shadow_actor[i]) |
| 6 | { |
| 7 | draw_set_blend_mode(bm_add); |
| 8 | draw_set_alpha(other.light_amount[i]); |
| 9 | draw_sprite(sprite_index, image_index, x, y); |
| 10 | draw_set_alpha(1); |
| 11 | draw_set_blend_mode(bm_normal); |
| 12 | } |
| 13 | } |