| 1 |
if (global.flag[6 Second Dark Ruins light puzzle completion] == true) |
| 2 |
exit; |
| 3 |
if (keyboard_multicheck_pressed(0)) |
| 4 |
{ |
| 5 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () == true) |
| 6 |
{ |
| 7 |
audio_play_sound(snd_switch, 1, 0); |
| 8 |
if (turn == true) |
| 9 |
turn = false; |
| 10 |
else if (turn == false) |
| 11 |
turn = true; |
| 12 |
if (i == 1) |
| 13 |
{ |
| 14 |
with (obj_lightp2) |
| 15 |
{ |
| 16 |
if (i == 2 || i == 6) |
| 17 |
{ |
| 18 |
if (turn == true) |
| 19 |
turn = false; |
| 20 |
else if (turn == false) |
| 21 |
turn = true; |
| 22 |
} |
| 23 |
} |
| 24 |
} |
| 25 |
if (i == 2) |
| 26 |
{ |
| 27 |
with (obj_lightp2) |
| 28 |
{ |
| 29 |
if (i == 3 || i == 1 || i == 7) |
| 30 |
{ |
| 31 |
if (turn == true) |
| 32 |
turn = false; |
| 33 |
else if (turn == false) |
| 34 |
turn = true; |
| 35 |
} |
| 36 |
} |
| 37 |
} |
| 38 |
if (i == 3) |
| 39 |
{ |
| 40 |
with (obj_lightp2) |
| 41 |
{ |
| 42 |
if (i == 4 || i == 2 || i == 8) |
| 43 |
{ |
| 44 |
if (turn == true) |
| 45 |
turn = false; |
| 46 |
else if (turn == false) |
| 47 |
turn = true; |
| 48 |
} |
| 49 |
} |
| 50 |
} |
| 51 |
if (i == 4) |
| 52 |
{ |
| 53 |
with (obj_lightp2) |
| 54 |
{ |
| 55 |
if (i == 3 || i == 5 || i == 9) |
| 56 |
{ |
| 57 |
if (turn == true) |
| 58 |
turn = false; |
| 59 |
else if (turn == false) |
| 60 |
turn = true; |
| 61 |
} |
| 62 |
} |
| 63 |
} |
| 64 |
if (i == 5) |
| 65 |
{ |
| 66 |
with (obj_lightp2) |
| 67 |
{ |
| 68 |
if (i == 4 || i == 10) |
| 69 |
{ |
| 70 |
if (turn == true) |
| 71 |
turn = false; |
| 72 |
else if (turn == false) |
| 73 |
turn = true; |
| 74 |
} |
| 75 |
} |
| 76 |
} |
| 77 |
if (i == 6) |
| 78 |
{ |
| 79 |
with (obj_lightp2) |
| 80 |
{ |
| 81 |
if (i == 1 || i == 7) |
| 82 |
{ |
| 83 |
if (turn == true) |
| 84 |
turn = false; |
| 85 |
else if (turn == false) |
| 86 |
turn = true; |
| 87 |
} |
| 88 |
} |
| 89 |
} |
| 90 |
if (i == 7) |
| 91 |
{ |
| 92 |
with (obj_lightp2) |
| 93 |
{ |
| 94 |
if (i == 6 || i == 8 || i == 2) |
| 95 |
{ |
| 96 |
if (turn == true) |
| 97 |
turn = false; |
| 98 |
else if (turn == false) |
| 99 |
turn = true; |
| 100 |
} |
| 101 |
} |
| 102 |
} |
| 103 |
if (i == 8) |
| 104 |
{ |
| 105 |
with (obj_lightp2) |
| 106 |
{ |
| 107 |
if (i == 7 || i == 9 || i == 3) |
| 108 |
{ |
| 109 |
if (turn == true) |
| 110 |
turn = false; |
| 111 |
else if (turn == false) |
| 112 |
turn = true; |
| 113 |
} |
| 114 |
} |
| 115 |
} |
| 116 |
if (i == 9) |
| 117 |
{ |
| 118 |
with (obj_lightp2) |
| 119 |
{ |
| 120 |
if (i == 8 || i == 10 || i == 4) |
| 121 |
{ |
| 122 |
if (turn == true) |
| 123 |
turn = false; |
| 124 |
else if (turn == false) |
| 125 |
turn = true; |
| 126 |
} |
| 127 |
} |
| 128 |
} |
| 129 |
if (i == 10) |
| 130 |
{ |
| 131 |
with (obj_lightp2) |
| 132 |
{ |
| 133 |
if (i == 9 || i == 5) |
| 134 |
{ |
| 135 |
if (turn == true) |
| 136 |
turn = false; |
| 137 |
else if (turn == false) |
| 138 |
turn = true; |
| 139 |
} |
| 140 |
} |
| 141 |
} |
| 142 |
} |
| 143 |
} |
| 144 |
if (turn == true) |
| 145 |
image_index = 0; |
| 146 |
if (turn == false) |
| 147 |
image_index = 1; |
| 148 |
if (turn == true && waiter == 0) |
| 149 |
{ |
| 150 |
obj_puzzle3bridgeroom.puzzlecount += 1; |
| 151 |
waiter = 1; |
| 152 |
} |
| 153 |
if (turn == false && waiter == 1) |
| 154 |
{ |
| 155 |
obj_puzzle3bridgeroom.puzzlecount -= 1; |
| 156 |
waiter = 0; |
| 157 |
} |