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gml_Object_obj_lounger_snowdin_14d_overworld_yellow_Step_0

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event_inherited();
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if (interact)
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{
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    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
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    is_talking = 1;
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    switch (npc_flag)
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    {
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        case 0:
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            with (msg)
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            {
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                portrait = false;
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                sndfnt = 99;
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                message[0] = "* This is the hottest spot in#  Snowdin. Quite literally.";
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                message[1] = "* I've wanted to come here for#  forever and this is finally my#  chance.";
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                message[2] = "* It was worth the wait. This is#  complete bliss.";
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            }
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            npc_flag = 1;
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            break;
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        case 1:
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            with (msg)
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            {
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                portrait = false;
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                sndfnt = 99;
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                message[0] = "* You know what the best part of#  this place is?";
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                message[1] = "* No one knows why the water is#  so hot here!";
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                message[2] = "* It's a mystery! Not a monster#  alive could tell you!";
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            }
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            npc_flag = 2;
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            break;
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        case 2:
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            with (msg)
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            {
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                portrait = false;
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                sndfnt = 99;
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                message[0] = "* There are all sorts of theories#  of course.";
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                message[1] = "* Some say it's heated by hot#  rocks deep underground.";
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                message[2] = "* Some say it's caused by#  volcanic activity.";
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                message[3] = "* Some say it's heated by runoff#  from the Core in Hotland.";
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                message[4] = "* Whatever it is, the water is so#  relaxing that folks don't seem#  to care.";
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                message[5] = "* At least I know I don't.#  Everything just melts away.";
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            }
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            npc_flag = 3;
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            break;
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        case 3:
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            with (msg)
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            {
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                portrait = false;
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                sndfnt = 99;
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                message[0] = "* Ahhhh.";
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                message[1] = "* So nice and warm.";
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            }
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    }
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}
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depth = -999;