Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_mainmenu_debug_Draw_64

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
draw_set_font(fnt_main);
4
draw_set_halign(fa_center);
5
display_set_gui_size(640, 480);
6
draw_text(320, 60, "Undertale Yellow DEBUG BUILD");
7
draw_set_color(c_white);
8
draw_text(320, 100, "CONTINUE");
9
draw_text(320, 160, "RESET OPTIONS:");
10
draw_text(320, 190, "ROUTE: " + route_selection);
11
draw_text(320, 210, "BONUS ITEMS:" + string(bonus_items));
12
draw_text(320, 230, "FOLLOWER:" + object_get_name(follower_selection));
13
draw_text(320, 250, "ROOM: " + room_selection);
14
draw_text(320, 270, "RESET");
15
draw_text(320, 300, "INSTANT CEROBA");
16
draw_text(320, 330, "INSTANT FLOWEY");
17
draw_text(320, 360, "INSTANT MARTLET");
18
draw_set_color(c_white);
19
var soul_xx = 240;
20
var soul_yy = 100;
21
switch (menu_selection)
22
{
23
    case 0:
24
        soul_yy = 100;
25
        break;
26
    case 1:
27
        soul_yy = 190;
28
        break;
29
    case 2:
30
        soul_yy = 210;
31
        break;
32
    case 3:
33
        soul_yy = 230;
34
        break;
35
    case 4:
36
        soul_yy = 250;
37
        break;
38
    case 5:
39
        soul_yy = 270;
40
        break;
41
    case 6:
42
        soul_yy = 300;
43
        break;
44
    case 7:
45
        soul_yy = 330;
46
        break;
47
    case 8:
48
        soul_yy = 360;
49
        break;
50
}
51
draw_sprite(spr_heart_yellow_down, 0, soul_xx, soul_yy + 8);
52
draw_set_halign(fa_left);
53
display_set_gui_size(320, 240);