1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
with (other) |
4 |
{ |
5 |
draw_set_font(fnt_main); |
6 |
draw_set_halign(fa_left); |
7 |
if (room == rm_mainmenu) |
8 |
{ |
9 |
var xx = 160; |
10 |
var bg_yy = 175; |
11 |
if (route != 3) |
12 |
draw_sprite(global.menu_sprite, 0, xx, bg_yy); |
13 |
var yy = 70; |
14 |
if (p[1] == true) |
15 |
draw_set_color(c_yellow); |
16 |
draw_text_outline(__view_get(e__VW.XView, 0) + 85, yy, string_hash_to_newline("Continue")); |
17 |
draw_set_color(c_white); |
18 |
if (p[2] == true) |
19 |
draw_set_color(c_yellow); |
20 |
draw_text_outline(__view_get(e__VW.XView, 0) + 175, yy, string_hash_to_newline("Reset")); |
21 |
draw_set_color(c_white); |
22 |
if (p[3] == true) |
23 |
draw_set_color(c_yellow); |
24 |
draw_set_halign(fa_center); |
25 |
draw_text_outline(__view_get(e__VW.XView, 0) + 160, yy + 20, string_hash_to_newline("Config")); |
26 |
draw_set_color(c_white); |
27 |
draw_set_color(c_white); |
28 |
draw_set_halign(fa_left); |
29 |
ini_open("Save.sav"); |
30 |
draw_text_outline(__view_get(e__VW.XView, 0) + 65, yy - 50, string_hash_to_newline("Clover")); |
31 |
draw_text_outline(__view_get(e__VW.XView, 0) + 145, yy - 50, string_hash_to_newline("LV" + string(ini_read_real("Save1", "LV", 1)))); |
32 |
var play_time = ini_read_real("Playtime", "Seconds", 0); |
33 |
var string_minutes = string(play_time div 60); |
34 |
var string_seconds = string(play_time % 60); |
35 |
if (real(string_minutes) < 10) |
36 |
string_minutes = "0" + string_minutes; |
37 |
if (real(string_seconds) < 10) |
38 |
string_seconds = "0" + string_seconds; |
39 |
draw_text_outline(__view_get(e__VW.XView, 0) + 210, yy - 50, string_hash_to_newline(string_minutes + ":" + string_seconds)); |
40 |
draw_text_outline(__view_get(e__VW.XView, 0) + 65, yy - 30, string_hash_to_newline(ini_read_string("Save1", "rmName", "Room Name"))); |
41 |
ini_close(); |
42 |
} |
43 |
else |
44 |
{ |
45 |
draw_set_halign(fa_center); |
46 |
draw_set_font(fnt_battle); |
47 |
draw_set_color(c_white); |
48 |
if (p[1] == true) |
49 |
draw_set_color(c_yellow); |
50 |
draw_text_outline(160, 170, string_hash_to_newline("Begin Game")); |
51 |
draw_set_color(c_white); |
52 |
if (p[2] == true) |
53 |
draw_set_color(c_yellow); |
54 |
draw_text_outline(160, 190, string_hash_to_newline("Config")); |
55 |
draw_set_halign(fa_left); |
56 |
draw_set_color(c_white); |
57 |
} |
58 |
} |
59 |
|
60 |
enum e__VW |
61 |
{ |
62 |
XView, |
63 |
YView, |
64 |
WView, |
65 |
HView, |
66 |
Angle, |
67 |
HBorder, |
68 |
VBorder, |
69 |
HSpeed, |
70 |
VSpeed, |
71 |
Object, |
72 |
Visible, |
73 |
XPort, |
74 |
YPort, |
75 |
WPort, |
76 |
HPort, |
77 |
Camera, |
78 |
SurfaceID |
79 |
} |