1 | if (live_call()) |
2 | return global.live_result; |
3 | var draw_alpha = 1; |
4 | if (cooldown_timer < cooldown_timer_max) |
5 | draw_alpha = 0.25; |
6 | draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, image_blend, draw_alpha); |
7 | draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha); |