| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | bullet_hit_points = 1; |
| 5 | bullet_destroy_self = false; |
| 6 | image_xscale = 2; |
| 7 | image_yscale = 2; |
| 8 | image_alpha = 0; |
| 9 | speed = 5; |
| 10 | direction = 270; |