1 | if (live_call()) |
2 | return global.live_result; |
3 | var battle_box = 3154; |
4 | if (bullet_hit_overlay > 0.01) |
5 | bullet_hit_overlay = lerp(bullet_hit_overlay, 0, 0.15); |
6 | else |
7 | bullet_hit_overlay = 0; |
8 | if (y > (battle_box.bbox_bottom + 10)) |
9 | { |
10 | image_alpha -= 0.2; |
11 | if (image_alpha <= 0) |
12 | instance_destroy(self, false); |
13 | } |
14 | else if (image_alpha < 1) |
15 | { |
16 | image_alpha += 0.25; |
17 | } |
18 | if (destroy_timer > 0) |
19 | destroy_timer--; |
20 | else if (destroy_timer == 0) |
21 | instance_destroy(); |