| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (spawn_noloop == false) |
| 4 |
{ |
| 5 |
spawn_noloop = true; |
| 6 |
x_offset = image_xscale * 10; |
| 7 |
x += x_offset; |
| 8 |
} |
| 9 |
switch (scene) |
| 10 |
{ |
| 11 |
case 0: |
| 12 |
if (image_alpha < 1) |
| 13 |
image_alpha += 0.2; |
| 14 |
break; |
| 15 |
} |
| 16 |
if (can_move == true) |
| 17 |
{ |
| 18 |
var lerp_speed = 0.25; |
| 19 |
if (image_speed != 0) |
| 20 |
{ |
| 21 |
x_offset = 0; |
| 22 |
lerp_speed = 0.75; |
| 23 |
} |
| 24 |
var xx = (obj_heart_battle_fighting_parent.x - x_diff) + x_offset; |
| 25 |
x = lerp(x + irandom_range(-2, 2), xx, lerp_speed); |
| 26 |
y = lerp(y + irandom_range(-2, 2), obj_heart_battle_fighting_parent.y - y_diff, 0.25); |
| 27 |
} |