1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (spawn_noloop == false) |
4 |
{ |
5 |
spawn_noloop = true; |
6 |
x_offset = image_xscale * 10; |
7 |
x += x_offset; |
8 |
} |
9 |
switch (scene) |
10 |
{ |
11 |
case 0: |
12 |
if (image_alpha < 1) |
13 |
image_alpha += 0.2; |
14 |
break; |
15 |
} |
16 |
if (can_move == true) |
17 |
{ |
18 |
var lerp_speed = 0.25; |
19 |
if (image_speed != 0) |
20 |
{ |
21 |
x_offset = 0; |
22 |
lerp_speed = 0.75; |
23 |
} |
24 |
var xx = (obj_heart_battle_fighting_parent.x - x_diff) + x_offset; |
25 |
x = lerp(x + irandom_range(-2, 2), xx, lerp_speed); |
26 |
y = lerp(y + irandom_range(-2, 2), obj_heart_battle_fighting_parent.y - y_diff, 0.25); |
27 |
} |