| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("martlet", "void", "void"); |
| 4 |
state = 0; |
| 5 |
alarm[0] = 1;gml_Object_obj_martlet_attack_wing_feather_Alarm_0.gmlif (live_call())
return global.live_result;
state = 1;
image_angle = direction - 180;
image_alpha = 1;
if (!audio_is_playing(snd_mart_feather_atk3))
{
var shoot_sound = audio_play_sound(snd_mart_feather_atk3, 20, 0);
audio_sound_set_track_position(shoot_sound, 0.7);
} |
| 6 |
fall_speed = irandom_range(3, 5); |
| 7 |
x_point = x; |
| 8 |
y_point = y; |
| 9 |
starting_position_x = x; |
| 10 |
starting_position_y = y; |
| 11 |
animation_disjoint_x = 0; |
| 12 |
animation_disjoint_y = 0; |
| 13 |
can_move = false; |
| 14 |
explosion_angle = 0; |
| 15 |
var random_number = irandom_range(1, 3); |
| 16 |
switch (random_number) |
| 17 |
{ |
| 18 |
case 1: |
| 19 |
sprite_index = spr_battle_enemy_attack_martlet_feather_1; |
| 20 |
break; |
| 21 |
case 2: |
| 22 |
sprite_index = spr_battle_enemy_attack_martlet_feather_2; |
| 23 |
break; |
| 24 |
case 3: |
| 25 |
sprite_index = spr_battle_enemy_attack_martlet_feather_3; |
| 26 |
break; |
| 27 |
case 4: |
| 28 |
sprite_index = spr_battle_enemy_attack_martlet_feather_4; |
| 29 |
break; |
| 30 |
case 5: |
| 31 |
sprite_index = spr_battle_enemy_attack_martlet_feather_5; |
| 32 |
break; |
| 33 |
default: |
| 34 |
sprite_index = spr_battle_enemy_attack_martlet_feather_1; |
| 35 |
} |
| 36 |
image_speed = 0; |
| 37 |
image_index = 0; |
| 38 |
image_alpha = 0; |
| 39 |
random_number = irandom_range(0, 1); |
| 40 |
if (random_number == 0) |
| 41 |
random_number = -1; |
| 42 |
sign_modifier = random_number; |
| 43 |
time_elapsed = 0; |
| 44 |
time_max = 30 + (15 * (fall_speed - 1)); |
| 45 |
time_increase = 1; |
| 46 |
max_rise = 10 * fall_speed * irandom_range(1, 2); |
| 47 |
time_elapsed_increase_fall = round(time_max / 3); |
| 48 |
spin_speed = 25; |
| 49 |
no_loop_spin = false; |
| 50 |
attack_speed = 10; |
| 51 |
in_box = false; |
| 52 |
x_list = ds_list_create(); |
| 53 |
y_list = ds_list_create(); |
| 54 |
angle_list = ds_list_create(); |
| 55 |
max_points_trail = 10; |
| 56 |
trail_sprite = sprite_index; |
| 57 |
trail_cc_max = 3; |
| 58 |
trail_cc_start = trail_cc_max - 1; |
| 59 |
trail_cc_current = -1; |
| 60 |
feather_targetted = true; |
| 61 |
feather_create_count = 7; |