1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("martlet", "void", "void"); |
4 |
state = 0; |
5 |
alarm[0] = 1;gml_Object_obj_martlet_attack_wing_feather_Alarm_0.gmlif (live_call())
return global.live_result;
state = 1;
image_angle = direction - 180;
image_alpha = 1;
if (!audio_is_playing(snd_mart_feather_atk3))
{
var shoot_sound = audio_play_sound(snd_mart_feather_atk3, 20, 0);
audio_sound_set_track_position(shoot_sound, 0.7);
} |
6 |
fall_speed = irandom_range(3, 5); |
7 |
x_point = x; |
8 |
y_point = y; |
9 |
starting_position_x = x; |
10 |
starting_position_y = y; |
11 |
animation_disjoint_x = 0; |
12 |
animation_disjoint_y = 0; |
13 |
can_move = false; |
14 |
explosion_angle = 0; |
15 |
var random_number = irandom_range(1, 3); |
16 |
switch (random_number) |
17 |
{ |
18 |
case 1: |
19 |
sprite_index = spr_battle_enemy_attack_martlet_feather_1; |
20 |
break; |
21 |
case 2: |
22 |
sprite_index = spr_battle_enemy_attack_martlet_feather_2; |
23 |
break; |
24 |
case 3: |
25 |
sprite_index = spr_battle_enemy_attack_martlet_feather_3; |
26 |
break; |
27 |
case 4: |
28 |
sprite_index = spr_battle_enemy_attack_martlet_feather_4; |
29 |
break; |
30 |
case 5: |
31 |
sprite_index = spr_battle_enemy_attack_martlet_feather_5; |
32 |
break; |
33 |
default: |
34 |
sprite_index = spr_battle_enemy_attack_martlet_feather_1; |
35 |
} |
36 |
image_speed = 0; |
37 |
image_index = 0; |
38 |
image_alpha = 0; |
39 |
random_number = irandom_range(0, 1); |
40 |
if (random_number == 0) |
41 |
random_number = -1; |
42 |
sign_modifier = random_number; |
43 |
time_elapsed = 0; |
44 |
time_max = 30 + (15 * (fall_speed - 1)); |
45 |
time_increase = 1; |
46 |
max_rise = 10 * fall_speed * irandom_range(1, 2); |
47 |
time_elapsed_increase_fall = round(time_max / 3); |
48 |
spin_speed = 25; |
49 |
no_loop_spin = false; |
50 |
attack_speed = 10; |
51 |
in_box = false; |
52 |
x_list = ds_list_create(); |
53 |
y_list = ds_list_create(); |
54 |
angle_list = ds_list_create(); |
55 |
max_points_trail = 10; |
56 |
trail_sprite = sprite_index; |
57 |
trail_cc_max = 3; |
58 |
trail_cc_start = trail_cc_max - 1; |
59 |
trail_cc_current = -1; |
60 |
feather_targetted = true; |
61 |
feather_create_count = 7; |