| 1 |
var enemy_dead = global.enemy_dead; |
| 2 |
var enemy_spared = global.enemy_spared; |
| 3 |
if (enemy_dead == false && enemy_spared == false) |
| 4 |
{ |
| 5 |
if (damage_disjoint_count == 0) |
| 6 |
{ |
| 7 |
if (instance_exists(obj_martlet_head)) |
| 8 |
{ |
| 9 |
with (obj_martlet_head) |
| 10 |
image_alpha = obj_martlet_body.image_alpha; |
| 11 |
} |
| 12 |
if (instance_exists(obj_martlet_hand_right)) |
| 13 |
{ |
| 14 |
with (obj_martlet_hand_right) |
| 15 |
image_alpha = obj_martlet_body.image_alpha; |
| 16 |
} |
| 17 |
if (instance_exists(obj_martlet_hand_left)) |
| 18 |
{ |
| 19 |
with (obj_martlet_hand_left) |
| 20 |
image_alpha = obj_martlet_body.image_alpha; |
| 21 |
} |
| 22 |
} |
| 23 |
} |