Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_martlet_final_act_helper_Create_0

(view raw script w/o annotations or w/e)
1
alarm[0] = 45;
gml_Object_obj_martlet_final_act_helper_Alarm_0.gml

switch (global.last_action_selected) { case "Action 2 Message 0": var heal_amount; with (obj_dialogue_battle_action_selected_action_2) { message = 0; heal_amount = choose(20, 20, 20, 20, 21, 21, 21, 22, 22, 22, 23, 23, 24, 24, 25); message[0] = "* Gained " + string(heal_amount) + "HP!"; message_length = string_length(message[message_current]); } if (global.current_hp_self < global.max_hp_self) global.current_hp_self = clamp(global.current_hp_self + heal_amount, 0, global.max_hp_self); break; } audio_play_sound(snd_battle_item_eat, 1, 0); can_skip = true;
2
can_skip = false;
3
sp_original = global.current_sp_self;
4
pp_original = global.current_pp_self;
5
attack_noloop = 0;