1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (damaged_stage == 0 && image_alpha < 1) |
4 |
image_alpha += 0.1; |
5 |
if (image_alpha >= 1) |
6 |
{ |
7 |
with (obj_heart_yellow_shot) |
8 |
{ |
9 |
if (place_meeting(x, y, obj_martlet_final_armor)) |
10 |
{ |
11 |
other.damage_flash_timer = 3; |
12 |
other.armor_hp -= 1; |
13 |
other.hit_shake = 3; |
14 |
audio_play_sound(snd_arc_hit, 0.1, 0); |
15 |
instance_destroy(); |
16 |
} |
17 |
} |
18 |
} |
19 |
if (damage_flash_timer > 0) |
20 |
damage_flash_timer -= 1; |
21 |
if (damaged_stage == 0) |
22 |
{ |
23 |
if (armor_hp <= ((armor_hp_max / 4) * 3)) |
24 |
{ |
25 |
audio_play_sound(snd_monster_damage_hit_critical, 1, 0); |
26 |
damaged_stage = 1; |
27 |
hit_shake = 4; |
28 |
var xp = x; |
29 |
var yp = y; |
30 |
part_emitter_region(armr_ps, armr_pe_effect_1, xp - 1, xp + 1, yp - 1, yp + 1, 0, 0); |
31 |
part_emitter_burst(armr_ps, armr_pe_effect_1, armr_pt_effect_1, 3); |
32 |
} |
33 |
} |
34 |
else if (damaged_stage == 1) |
35 |
{ |
36 |
if (armor_hp <= ((armor_hp_max / 4) * 2)) |
37 |
{ |
38 |
audio_play_sound(snd_monster_damage_hit_critical, 1, 0); |
39 |
damaged_stage = 2; |
40 |
hit_shake = 5; |
41 |
part_emitter_burst(armr_ps, armr_pe_effect_1, armr_pt_effect_1, 4); |
42 |
} |
43 |
} |
44 |
else if (damaged_stage == 2) |
45 |
{ |
46 |
if (armor_hp <= (armor_hp_max / 4)) |
47 |
{ |
48 |
audio_play_sound(snd_monster_damage_hit_critical, 1, 0); |
49 |
damaged_stage = 3; |
50 |
hit_shake = 6; |
51 |
part_emitter_burst(armr_ps, armr_pe_effect_1, armr_pt_effect_1, 5); |
52 |
} |
53 |
} |
54 |
else if (damaged_stage == 3) |
55 |
{ |
56 |
if (armor_hp <= 0) |
57 |
{ |
58 |
audio_play_sound(snd_monster_damage_hit_critical, 1, 0); |
59 |
damaged_stage = 4; |
60 |
hit_shake = 7; |
61 |
part_emitter_burst(armr_ps, armr_pe_effect_1, armr_pt_effect_1, 6); |
62 |
} |
63 |
} |
64 |
if (hit_shake > 0) |
65 |
{ |
66 |
x = xstart + choose(-hit_shake, hit_shake); |
67 |
y = ystart + choose(-hit_shake, hit_shake); |
68 |
if (damaged_stage < 4 || hit_shake > 1) |
69 |
hit_shake--; |
70 |
} |
71 |
else |
72 |
{ |
73 |
x = xstart; |
74 |
y = ystart; |
75 |
} |
76 |
if (damaged_stage == 4) |
77 |
{ |
78 |
if (white_fade_alpha < 1) |
79 |
{ |
80 |
white_fade_alpha += 0.05; |
81 |
} |
82 |
else |
83 |
{ |
84 |
damaged_stage = 5; |
85 |
alarm[0] = 60; |
86 |
} |
87 |
} |
88 |
if (damaged_stage == 5) |
89 |
{ |
90 |
if (image_alpha > 0) |
91 |
image_alpha -= 0.1; |
92 |
} |
93 |
if (fade_out == true) |
94 |
{ |
95 |
if (fade_alpha < 1) |
96 |
fade_alpha += 0.025; |
97 |
else if (!alarm[2]) |
98 |
alarm[2] = 60; |
99 |
} |