if (live_call())
return global.live_result;
audio_play_sound(snd_mirrorbreak, 1, 0);
audio_play_sound(snd_undertale_explosion, 1, 0);
image_alpha = 0;
alarm[1] = 60;gml_Object_obj_martlet_final_armor_Alarm_1.gmlif (live_call()) return global.live_result; fade_out = true;