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gml_Object_obj_martlet_final_armor_Alarm_0

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1
if (live_call())
2
    return global.live_result;
3
audio_play_sound(snd_mirrorbreak, 1, 0);
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audio_play_sound(snd_undertale_explosion, 1, 0);
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image_alpha = 0;
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alarm[1] = 60;
gml_Object_obj_martlet_final_armor_Alarm_1.gml

if (live_call()) return global.live_result; fade_out = true;