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gml_Object_obj_martlet_final_base_Create_0

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1
if (live_call())
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    return global.live_result;
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martlet_head = instance_create_depth(x, y, depth + 1, obj_martlet_final_head);
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martlet_leg_back = instance_create_depth(x, y, depth - 2, obj_martlet_final_leg_back);
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martlet_leg_front = instance_create_depth(x, y, depth - 3, obj_martlet_final_leg_front);
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martlet_talon_back = instance_create_depth(x, y, depth + 1, obj_martlet_final_talon_back);
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martlet_talon_front = instance_create_depth(x, y, depth - 4, obj_martlet_final_talon_front);
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martlet_wing_right = instance_create_depth(x, y, depth + 4, obj_martlet_final_wing);
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martlet_wing_left = instance_create_depth(x, y, depth + 4, obj_martlet_final_wing);
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martlet_hair = instance_create_depth(x, y, depth + 5, obj_martlet_final_hair);
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martlet_wing_left.image_xscale = -1;
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martlet_animation_enabled = false;
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martlet_sprites_reset = false;
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martlet_sprite_base = 2632;
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martlet_y_target = 100;
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no_loop = false;
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sin_timer = 0;
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speed_multiplier = 1;
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healthbar_alpha = 0;
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healthbar_timer = 0;
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healthbar_timer_max = 30;
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damage_flash_timer = 0;
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wing_surf = surface_create(surface_get_width(application_surface), surface_get_height(application_surface));