| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
martlet_head = instance_create_depth(x, y, depth + 1, obj_martlet_final_head); |
| 4 |
martlet_leg_back = instance_create_depth(x, y, depth - 2, obj_martlet_final_leg_back); |
| 5 |
martlet_leg_front = instance_create_depth(x, y, depth - 3, obj_martlet_final_leg_front); |
| 6 |
martlet_talon_back = instance_create_depth(x, y, depth + 1, obj_martlet_final_talon_back); |
| 7 |
martlet_talon_front = instance_create_depth(x, y, depth - 4, obj_martlet_final_talon_front); |
| 8 |
martlet_wing_right = instance_create_depth(x, y, depth + 4, obj_martlet_final_wing); |
| 9 |
martlet_wing_left = instance_create_depth(x, y, depth + 4, obj_martlet_final_wing); |
| 10 |
martlet_hair = instance_create_depth(x, y, depth + 5, obj_martlet_final_hair); |
| 11 |
martlet_wing_left.image_xscale = -1; |
| 12 |
martlet_animation_enabled = false; |
| 13 |
martlet_sprites_reset = false; |
| 14 |
martlet_sprite_base = 2632; |
| 15 |
martlet_y_target = 100; |
| 16 |
no_loop = false; |
| 17 |
sin_timer = 0; |
| 18 |
speed_multiplier = 1; |
| 19 |
healthbar_alpha = 0; |
| 20 |
healthbar_timer = 0; |
| 21 |
healthbar_timer_max = 30; |
| 22 |
damage_flash_timer = 0; |
| 23 |
wing_surf = surface_create(surface_get_width(application_surface), surface_get_height(application_surface)); |