1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
martlet_head = instance_create_depth(x, y, depth + 1, obj_martlet_final_head); |
4 |
martlet_leg_back = instance_create_depth(x, y, depth - 2, obj_martlet_final_leg_back); |
5 |
martlet_leg_front = instance_create_depth(x, y, depth - 3, obj_martlet_final_leg_front); |
6 |
martlet_talon_back = instance_create_depth(x, y, depth + 1, obj_martlet_final_talon_back); |
7 |
martlet_talon_front = instance_create_depth(x, y, depth - 4, obj_martlet_final_talon_front); |
8 |
martlet_wing_right = instance_create_depth(x, y, depth + 4, obj_martlet_final_wing); |
9 |
martlet_wing_left = instance_create_depth(x, y, depth + 4, obj_martlet_final_wing); |
10 |
martlet_hair = instance_create_depth(x, y, depth + 5, obj_martlet_final_hair); |
11 |
martlet_wing_left.image_xscale = -1; |
12 |
martlet_animation_enabled = false; |
13 |
martlet_sprites_reset = false; |
14 |
martlet_sprite_base = 2632; |
15 |
martlet_y_target = 100; |
16 |
no_loop = false; |
17 |
sin_timer = 0; |
18 |
speed_multiplier = 1; |
19 |
healthbar_alpha = 0; |
20 |
healthbar_timer = 0; |
21 |
healthbar_timer_max = 30; |
22 |
damage_flash_timer = 0; |
23 |
wing_surf = surface_create(surface_get_width(application_surface), surface_get_height(application_surface)); |