1 | if (live_call()) |
2 | return global.live_result; |
3 | max_size_x = 640; |
4 | max_size_y = 250; |
5 | grid_size_x = 600; |
6 | grid_size_y = 220; |
7 | bg_grid_offset = 10; |
8 | grid_n_x = 30; |
9 | grid_n_y = 11; |
10 | shader = 4; |
11 | u_size = shader_get_uniform(shader, "size"); |
12 | size = 0; |
13 | draw_alpha = 0; |
14 | draw_shader = false; |
15 | stars = [[128, 207, 0], [140, 58, 0], [45, 135, 1], [330, 135, 1], [482, 89, 1], [536, 44, 2], [500, 186, 3]]; |
16 | fade_out = false; |