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gml_Object_obj_martlet_final_body_intro_Other_76

related scripts: Create_0Destroy_0Draw_0Draw_73Other_7Other_76 Step_2

(view raw script w/o annotations or w/e)
1
if (ds_map_find_value(event_data, "event_type") == "sprite event")
2
{
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    switch (ds_map_find_value(event_data, "message"))
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    {
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        case "martlet_syringe":
6
            audio_play_sound(snd_monster_damage_hit_critical, 1, 0);
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scr_screenshake_battle
scr_screenshake_battle

function
scr_screenshake_battle()
{ instance_destroy(obj_screenshake_battle); var screenshake = instance_create(0, 0, obj_screenshake_battle); battle_screenshake_duration = argument[0]; battle_screenshake_intensity = argument[1]; battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration; }
(6, 2);
8
            instance_create_depth(x, y, depth - 1, obj_martlet_final_transformation_effect);
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            instance_create_depth(x - 24, y - 100, depth - 2, obj_martlet_final_syringe);
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            break;
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        case "martlet_inject":
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            audio_play_sound(snd_hurt, 1, 0);
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scr_screenshake_battle
scr_screenshake_battle

function
scr_screenshake_battle()
{ instance_destroy(obj_screenshake_battle); var screenshake = instance_create(0, 0, obj_screenshake_battle); battle_screenshake_duration = argument[0]; battle_screenshake_intensity = argument[1]; battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration; }
(6, 2);
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            break;
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    }
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}