1 |
if (ds_map_find_value(event_data, "event_type") == "sprite event") |
2 |
{ |
3 |
switch (ds_map_find_value(event_data, "message")) |
4 |
{ |
5 |
case "martlet_syringe": |
6 |
audio_play_sound(snd_monster_damage_hit_critical, 1, 0); |
7 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (6, 2); |
8 |
instance_create_depth(x, y, depth - 1, obj_martlet_final_transformation_effect); |
9 |
instance_create_depth(x - 24, y - 100, depth - 2, obj_martlet_final_syringe); |
10 |
break; |
11 |
case "martlet_inject": |
12 |
audio_play_sound(snd_hurt, 1, 0); |
13 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (6, 2); |
14 |
break; |
15 |
} |
16 |
} |