1 | if (live_call()) |
2 | return global.live_result; |
3 | scene = 0; |
4 | cutscene_timer = 0; |
5 | cutscene_music = 0; |
6 | draw_alpha = 1; |
7 | draw_alpha_white = 0; |
8 | global.cutscene = true; |
9 | obj_pl.image_alpha = 0; |
10 | var martlet = instance_create_depth(200, 110, -100, obj_martlet_npc); |
11 | with (martlet) |
12 | npc_direction = "up"; |