| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | scene = 0; |
| 4 | cutscene_timer = 0; |
| 5 | cutscene_music = 0; |
| 6 | draw_alpha = 1; |
| 7 | draw_alpha_white = 0; |
| 8 | global.cutscene = true; |
| 9 | obj_pl.image_alpha = 0; |
| 10 | var martlet = instance_create_depth(200, 110, -100, obj_martlet_npc); |
| 11 | with (martlet) |
| 12 | npc_direction = "up"; |