1 |
starting_point_x = x; |
2 |
starting_point_y = y; |
3 |
starting_point_xscale = 1; |
4 |
starting_point_yscale = 1; |
5 |
draw_position_x = starting_point_x; |
6 |
draw_position_y = starting_point_y; |
7 |
draw_position_xscale = starting_point_xscale; |
8 |
draw_position_yscale = starting_point_yscale; |
9 |
damage_disjoint_x = 0; |
10 |
damage_disjoint_y = 0; |
11 |
damage_disjoint_count = 0; |
12 |
no_loop_damage_disjoint_count = false; |
13 |
no_loop_create_clouds = false; |
14 |
animating = false; |
15 |
during_dialogue = false; |
16 |
fight_mode = false; |
17 |
sign_modifier = 1; |
18 |
time_elapsed = 0; |
19 |
time_max = 60; |
20 |
time_increase = 1; |
21 |
max_rise = 0.025; |
22 |
max_rise_ext = 0.01; |
23 |
head_displacement_y_multiplier = 0 / sprite_height; |
24 |
time_elapsed_decrease_head = 4; |
25 |
hand_left_displacement_y_multiplier = 22 / sprite_height; |
26 |
time_elapsed_decrease_hand_left = 0; |
27 |
hand_right_displacement_y_multiplier = 22 / sprite_height; |
28 |
time_elapsed_decrease_hand_right = 0; |
29 |
id_martlet_wing_gust = -4; |
30 |
id_martlet_fight_mode = -4; |
31 |
instance_create(x, y, obj_martlet_g_body_shadow); |