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gml_Object_obj_martlet_g_body_Create_0

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1
starting_point_x = x;
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starting_point_y = y;
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starting_point_xscale = 1;
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starting_point_yscale = 1;
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draw_position_x = starting_point_x;
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draw_position_y = starting_point_y;
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draw_position_xscale = starting_point_xscale;
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draw_position_yscale = starting_point_yscale;
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damage_disjoint_x = 0;
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damage_disjoint_y = 0;
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damage_disjoint_count = 0;
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no_loop_damage_disjoint_count = false;
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no_loop_create_clouds = false;
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animating = false;
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during_dialogue = false;
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fight_mode = false;
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sign_modifier = 1;
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time_elapsed = 0;
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time_max = 60;
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time_increase = 1;
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max_rise = 0.025;
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max_rise_ext = 0.01;
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head_displacement_y_multiplier = 0 / sprite_height;
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time_elapsed_decrease_head = 4;
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hand_left_displacement_y_multiplier = 22 / sprite_height;
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time_elapsed_decrease_hand_left = 0;
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hand_right_displacement_y_multiplier = 22 / sprite_height;
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time_elapsed_decrease_hand_right = 0;
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id_martlet_wing_gust = -4;
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id_martlet_fight_mode = -4;
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instance_create(x, y, obj_martlet_g_body_shadow);