| 1 |
if (obj_martlet_g_body.fight_mode == true) |
| 2 |
sprite_index = spr_martlet_g_hand_right_shadow; |
| 3 |
else if (obj_martlet_g_hand_right.sprite_index == spr_martlet_hand_right_up) |
| 4 |
sprite_index = spr_martlet_hand_right_up_shadow; |
| 5 |
else |
| 6 |
sprite_index = spr_martlet_hand_right_down_shadow; |
| 7 |
if (global.image_alpha_enemy_attacking < 1) |
| 8 |
image_alpha = 1; |
| 9 |
else |
| 10 |
image_alpha = obj_martlet_g_hand_right.image_alpha; |
| 11 |
x = obj_martlet_g_hand_right.x; |
| 12 |
y = obj_martlet_g_hand_right.y; |
| 13 |
image_xscale = obj_martlet_g_hand_right.image_xscale; |
| 14 |
image_yscale = obj_martlet_g_hand_right.image_yscale; |
| 15 |
image_angle = obj_martlet_g_hand_right.image_angle; |