1 |
if (obj_martlet_g_body.fight_mode == true) |
2 |
sprite_index = spr_martlet_g_hand_right_shadow; |
3 |
else if (obj_martlet_g_hand_right.sprite_index == spr_martlet_hand_right_up) |
4 |
sprite_index = spr_martlet_hand_right_up_shadow; |
5 |
else |
6 |
sprite_index = spr_martlet_hand_right_down_shadow; |
7 |
if (global.image_alpha_enemy_attacking < 1) |
8 |
image_alpha = 1; |
9 |
else |
10 |
image_alpha = obj_martlet_g_hand_right.image_alpha; |
11 |
x = obj_martlet_g_hand_right.x; |
12 |
y = obj_martlet_g_hand_right.y; |
13 |
image_xscale = obj_martlet_g_hand_right.image_xscale; |
14 |
image_yscale = obj_martlet_g_hand_right.image_yscale; |
15 |
image_angle = obj_martlet_g_hand_right.image_angle; |