| 1 | event_inherited(); | 
    
    
        | 2 | if (global.snowdin_flag[13] == 0) | 
    
    
        | 3 | { | 
    
    
        | 4 |     switch (scene) | 
    
    
        | 5 |     { | 
    
    
        | 6 |         case 1: | 
    
    
        | 7 |             if (!instance_exists(obj_dialogue)) | 
    
    
        | 8 |             { | 
    
    
        | 9 |                 x_dest[0] = x; | 
    
    
        | 10 |                 y_dest[0] = 320; | 
    
    
        | 11 |                 axis_override = "y"; | 
    
    
        | 12 |                 can_walk = true; | 
    
    
        | 13 |                 if (npc_arrived) | 
    
    
        | 14 |                 { | 
    
    
        | 15 |                     can_walk = false; | 
    
    
        | 16 |                     scene++; | 
    
    
        | 17 |                 } | 
    
    
        | 18 |             } | 
    
    
        | 19 |             break; | 
    
    
        | 20 |         case 2: | 
    
    
        | 21 |             scr_textscr_text();function scr_text ()
{
    if (!instance_exists(obj_dialogue))
        msg = instance_create(x, y, obj_dialogue);
} | 
    
    
        | 22 |             is_talking = true; | 
    
    
        | 23 |             with (msg) | 
    
    
        | 24 |             { | 
    
    
        | 25 |                 prt = false; | 
    
    
        | 26 |                 sndfnt = 102; | 
    
    
        | 27 |                 message[0] = "* Oh my goodness! Did you#  get left behind?"; | 
    
    
        | 28 |                 prt[0] = 333; | 
    
    
        | 29 |             } | 
    
    
        | 30 |             scene++; | 
    
    
        | 31 |             break; | 
    
    
        | 32 |         case 3: | 
    
    
        | 33 |             if (!instance_exists(obj_dialogue)) | 
    
    
        | 34 |             { | 
    
    
        | 35 |                 action_sprite = true; | 
    
    
        | 36 |                 sprite_index = spr_martlet_book; | 
    
    
        | 37 |                 image_index = 0; | 
    
    
        | 38 |                 image_speed = 0.2; | 
    
    
        | 39 |                 scene++; | 
    
    
        | 40 |             } | 
    
    
        | 41 |             break; | 
    
    
        | 42 |         case 4: | 
    
    
        | 43 |             if (image_index >= (image_number - 1)) | 
    
    
        | 44 |             { | 
    
    
        | 45 |                 image_speed = 0; | 
    
    
        | 46 |                 action_sprite = false; | 
    
    
        | 47 |                 down_sprite_idle = 875; | 
    
    
        | 48 |                 scene++; | 
    
    
        | 49 |             } | 
    
    
        | 50 |             break; | 
    
    
        | 51 |         case 5: | 
    
    
        | 52 |             scr_textscr_text();function scr_text ()
{
    if (!instance_exists(obj_dialogue))
        msg = instance_create(x, y, obj_dialogue);
} | 
    
    
        | 53 |             is_talking = true; | 
    
    
        | 54 |             timer = 30; | 
    
    
        | 55 |             with (msg) | 
    
    
        | 56 |             { | 
    
    
        | 57 |                 prt = false; | 
    
    
        | 58 |                 sndfnt = 102; | 
    
    
        | 59 |                 message[0] = "* Might I ask your name?"; | 
    
    
        | 60 |                 ch_msg = 0; | 
    
    
        | 61 |                 ch[1] = "Clover"; | 
    
    
        | 62 |                 message[1] = "* Hmm... not on the#  resident list..."; | 
    
    
        | 63 |                 message[2] = "* Ummm... see, this is#  tough. I can't leave my#  post."; | 
    
    
        | 64 |                 message[3] = "* I'm supposed to wait#  here until this bad#  person comes."; | 
    
    
        | 65 |                 message[4] = "* The troublemaker who#  caused all this, ya#  know?"; | 
    
    
        | 66 |                 message[5] = "* But I can't just leave#  you to find the others#  alone!"; | 
    
    
        | 67 |                 message[6] = "* You're a child! I could#  never do that!"; | 
    
    
        | 68 |                 prt[0] = 321; | 
    
    
        | 69 |                 prt[1] = 338; | 
    
    
        | 70 |                 prt[2] = 311; | 
    
    
        | 71 |                 prt[3] = 317; | 
    
    
        | 72 |                 prt[4] = 317; | 
    
    
        | 73 |                 prt[5] = 338; | 
    
    
        | 74 |                 prt[6] = 313; | 
    
    
        | 75 |             } | 
    
    
        | 76 |             scene++; | 
    
    
        | 77 |             break; | 
    
    
        | 78 |         case 6: | 
    
    
        | 79 |             if (global.dialogue_open || !scr_timerscr_timer())function scr_timer ()
{
    if (timer > 0)
    {
        timer--;
        return false;
    }
    else
    {
        return true;
    }
} | 
    
    
        | 80 |                 exit; | 
    
    
        | 81 |             scene++; | 
    
    
        | 82 |             break; | 
    
    
        | 83 |         case 7: | 
    
    
        | 84 |             scr_textscr_text();function scr_text ()
{
    if (!instance_exists(obj_dialogue))
        msg = instance_create(x, y, obj_dialogue);
} | 
    
    
        | 85 |             is_talking = true; | 
    
    
        | 86 |             with (msg) | 
    
    
        | 87 |             { | 
    
    
        | 88 |                 sndfnt = 102; | 
    
    
        | 89 |                 message[0] = "* Okay, how 'bout we#  hurry and catch up#  with the others..."; | 
    
    
        | 90 |                 message[1] = "* Then I come back and#  no one will ever#  know!"; | 
    
    
        | 91 |                 message[2] = "* Ready?"; | 
    
    
        | 92 |                 prt[0] = 320; | 
    
    
        | 93 |                 prt[1] = 321; | 
    
    
        | 94 |                 prt[2] = 321; | 
    
    
        | 95 |             } | 
    
    
        | 96 |             if (!global.dialogue_open) | 
    
    
        | 97 |                 scene++; | 
    
    
        | 98 |             break; | 
    
    
        | 99 |         case 8: | 
    
    
        | 100 |             if (!alarm[0]) | 
    
    
        | 101 |                 alarm[0] = 20;gml_Object_obj_martlet_snowdin_21_geno_Alarm_0.gmlinstance_create(obj_pl.x, obj_pl.y, obj_heart_initiate_battle);
global.battle_enemy_name = "martlet genocide";
global.battling_enemy = false;
global.battling_boss = true;
global.battle_start = true;
global.current_room_overworld = room_get_name(room); | 
    
    
        | 102 |             scene++; | 
    
    
        | 103 |             break; | 
    
    
        | 104 |     } | 
    
    
        | 105 | } | 
    
    
        | 106 | if (global.snowdin_flag[13] == 3 && global.snowdin_flag[21] == 0) | 
    
    
        | 107 | { | 
    
    
        | 108 |     switch (scene) | 
    
    
        | 109 |     { | 
    
    
        | 110 |         case 1: | 
    
    
        | 111 |             scr_textscr_text();function scr_text ()
{
    if (!instance_exists(obj_dialogue))
        msg = instance_create(x, y, obj_dialogue);
} | 
    
    
        | 112 |             is_talking = true; | 
    
    
        | 113 |             with (msg) | 
    
    
        | 114 |             { | 
    
    
        | 115 |                 sndfnt = 102; | 
    
    
        | 116 |                 message[0] = "* I... I have no idea how#  to handle this."; | 
    
    
        | 117 |                 message[1] = "* ..."; | 
    
    
        | 118 |                 message[2] = "* ASGORE would know what#  to do."; | 
    
    
        | 119 |                 message[3] = "* You should go talk to#  him."; | 
    
    
        | 120 |                 message[4] = "* There's a river up#  ahead. A raft is docked#  there."; | 
    
    
        | 121 |                 message[5] = "* The current should lead#  to Hotland."; | 
    
    
        | 122 |                 message[6] = "* I'll meet up with you#  once you get there."; | 
    
    
        | 123 |                 message[7] = "* In the meantime...#  I have work to#  attend to."; | 
    
    
        | 124 |                 message[8] = "* See you later."; | 
    
    
        | 125 |                 prt[0] = 317; | 
    
    
        | 126 |                 prt[1] = 317; | 
    
    
        | 127 |                 prt[2] = 329; | 
    
    
        | 128 |                 prt[3] = 321; | 
    
    
        | 129 |                 prt[4] = 321; | 
    
    
        | 130 |                 prt[5] = 338; | 
    
    
        | 131 |                 prt[6] = 321; | 
    
    
        | 132 |                 prt[7] = 321; | 
    
    
        | 133 |                 prt[8] = 321; | 
    
    
        | 134 |             } | 
    
    
        | 135 |             if (!global.dialogue_open) | 
    
    
        | 136 |                 scene++; | 
    
    
        | 137 |             break; | 
    
    
        | 138 |         case 2: | 
    
    
        | 139 |             scr_cutscene_start(); | 
    
    
        | 140 |             action_sprite = true; | 
    
    
        | 141 |             sprite_index = spr_martlet_fly_away; | 
    
    
        | 142 |             image_speed = 0.4; | 
    
    
        | 143 |             scene++; | 
    
    
        | 144 |             break; | 
    
    
        | 145 |         case 3: | 
    
    
        | 146 |             if (image_index >= (image_number - 1)) | 
    
    
        | 147 |             { | 
    
    
        | 148 |                 image_speed = 0; | 
    
    
        | 149 |                 if (scr_camera_movescr_camera_move(obj_pl.x, obj_pl.y, 2))function scr_camera_move (arg0, arg1, arg2)
{
    if (!instance_exists(obj_camera))
    {
        instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_camera);
        __view_set(e__VW.Object, 0, obj_camera);
    }
    else
    {
        obj_camera.x = __view_get(e__VW.Object, 0).x;
        obj_camera.y = __view_get(e__VW.Object, 0).y;
        __view_set(e__VW.Object, 0, obj_camera);
    }
    obj_camera.move = true;
    obj_camera.xx = arg0;
    obj_camera.yy = arg1;
    obj_camera.spd = arg2;
    if (abs(arg0 - obj_camera.x) <= arg2 && abs(arg1 - obj_camera.y) <= arg2)
        return true;
    else
        return false;
}
enum e__VW
{
    XView,
    YView,
    WView,
    HView,
    Angle,
    HBorder,
    VBorder,
    HSpeed,
    VSpeed,
    Object,
    Visible,
    XPort,
    YPort,
    WPort,
    HPort,
    Camera,
    SurfaceID
} | 
    
    
        | 150 |                 { | 
    
    
        | 151 |                     global.route = 1; | 
    
    
        | 152 |                     global.snowdin_flag[14] = 1; | 
    
    
        | 153 |                     scr_cutscene_end(); | 
    
    
        | 154 |                     scr_radio_restart(); | 
    
    
        | 155 |                     __view_set(e__VW.Object, 0, obj_pl); | 
    
    
        | 156 |                     instance_destroy(); | 
    
    
        | 157 |                 } | 
    
    
        | 158 |             } | 
    
    
        | 159 |             break; | 
    
    
        | 160 |     } | 
    
    
        | 161 | } | 
    
    
        | 162 | else if (global.snowdin_flag[13] == 3 && global.snowdin_flag[21] == 1) | 
    
    
        | 163 | { | 
    
    
        | 164 |     switch (scene) | 
    
    
        | 165 |     { | 
    
    
        | 166 |         case 1: | 
    
    
        | 167 |             scr_textscr_text();function scr_text ()
{
    if (!instance_exists(obj_dialogue))
        msg = instance_create(x, y, obj_dialogue);
} | 
    
    
        | 168 |             is_talking = true; | 
    
    
        | 169 |             with (msg) | 
    
    
        | 170 |             { | 
    
    
        | 171 |                 sndfnt = 102; | 
    
    
        | 172 |                 message[0] = "* You're not off the#  hook, Clover."; | 
    
    
        | 173 |                 message[1] = "* Unless you decide right#  now to change your#  ways..."; | 
    
    
        | 174 |                 message[2] = "* The Royal Guard will#  find you. "; | 
    
    
        | 175 |                 message[3] = "* It could be me or#  someone much, much#  worse."; | 
    
    
        | 176 |                 message[4] = "* How your life plays out#  from this moment is up#  to you."; | 
    
    
        | 177 |                 message[5] = "* I don't know what the#  humans taught you but..."; | 
    
    
        | 178 |                 message[6] = "* A child your age#  shouldn't be corrupted#  by violence."; | 
    
    
        | 179 |                 message[7] = "* Please... Please choose#  wisely..."; | 
    
    
        | 180 |                 prt[0] = 321; | 
    
    
        | 181 |                 prt[1] = 338; | 
    
    
        | 182 |                 prt[2] = 321; | 
    
    
        | 183 |                 prt[3] = 317; | 
    
    
        | 184 |                 prt[4] = 338; | 
    
    
        | 185 |                 prt[5] = 338; | 
    
    
        | 186 |                 prt[6] = 321; | 
    
    
        | 187 |                 prt[7] = 317; | 
    
    
        | 188 |             } | 
    
    
        | 189 |             if (!global.dialogue_open) | 
    
    
        | 190 |                 scene++; | 
    
    
        | 191 |             break; | 
    
    
        | 192 |         case 2: | 
    
    
        | 193 |             scr_cutscene_start(); | 
    
    
        | 194 |             action_sprite = true; | 
    
    
        | 195 |             sprite_index = spr_martlet_fly_away; | 
    
    
        | 196 |             image_speed = 0.4; | 
    
    
        | 197 |             scene++; | 
    
    
        | 198 |             break; | 
    
    
        | 199 |         case 3: | 
    
    
        | 200 |             if (image_index >= (image_number - 1)) | 
    
    
        | 201 |             { | 
    
    
        | 202 |                 image_speed = 0; | 
    
    
        | 203 |                 if (scr_camera_movescr_camera_move(obj_pl.x, obj_pl.y, 2))function scr_camera_move (arg0, arg1, arg2)
{
    if (!instance_exists(obj_camera))
    {
        instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_camera);
        __view_set(e__VW.Object, 0, obj_camera);
    }
    else
    {
        obj_camera.x = __view_get(e__VW.Object, 0).x;
        obj_camera.y = __view_get(e__VW.Object, 0).y;
        __view_set(e__VW.Object, 0, obj_camera);
    }
    obj_camera.move = true;
    obj_camera.xx = arg0;
    obj_camera.yy = arg1;
    obj_camera.spd = arg2;
    if (abs(arg0 - obj_camera.x) <= arg2 && abs(arg1 - obj_camera.y) <= arg2)
        return true;
    else
        return false;
}
enum e__VW
{
    XView,
    YView,
    WView,
    HView,
    Angle,
    HBorder,
    VBorder,
    HSpeed,
    VSpeed,
    Object,
    Visible,
    XPort,
    YPort,
    WPort,
    HPort,
    Camera,
    SurfaceID
} | 
    
    
        | 204 |                 { | 
    
    
        | 205 |                     global.snowdin_flag[14] = 1; | 
    
    
        | 206 |                     scr_cutscene_end(); | 
    
    
        | 207 |                     scr_radio_restart(); | 
    
    
        | 208 |                     __view_set(e__VW.Object, 0, obj_pl); | 
    
    
        | 209 |                     instance_destroy(); | 
    
    
        | 210 |                 } | 
    
    
        | 211 |             } | 
    
    
        | 212 |             break; | 
    
    
        | 213 |     } | 
    
    
        | 214 | } | 
    
    
        | 215 |  | 
    
    
        | 216 | enum e__VW | 
    
    
        | 217 | { | 
    
    
        | 218 |     XView, | 
    
    
        | 219 |     YView, | 
    
    
        | 220 |     WView, | 
    
    
        | 221 |     HView, | 
    
    
        | 222 |     Angle, | 
    
    
        | 223 |     HBorder, | 
    
    
        | 224 |     VBorder, | 
    
    
        | 225 |     HSpeed, | 
    
    
        | 226 |     VSpeed, | 
    
    
        | 227 |     Object, | 
    
    
        | 228 |     Visible, | 
    
    
        | 229 |     XPort, | 
    
    
        | 230 |     YPort, | 
    
    
        | 231 |     WPort, | 
    
    
        | 232 |     HPort, | 
    
    
        | 233 |     Camera, | 
    
    
        | 234 |     SurfaceID | 
    
    
        | 235 | } |