| 1 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0) && !interacted_with) |
| 2 |
{ |
| 3 |
scene = 0; |
| 4 |
interacted_with = true; |
| 5 |
scr_cutscene_start(); |
| 6 |
} |
| 7 |
if (interacted_with) |
| 8 |
{ |
| 9 |
if (scene == 0) |
| 10 |
{ |
| 11 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 12 |
with (msg) |
| 13 |
{ |
| 14 |
ch_msg = 2; |
| 15 |
ch[1] = "Yes"; |
| 16 |
ch[2] = "No"; |
| 17 |
message[0] = "* (The leatherbound book's title# reads: Martlet's Day to Day!)"; |
| 18 |
message[1] = "* (You flip to an early page and# see an entry.)"; |
| 19 |
message[2] = "* (Read it?)"; |
| 20 |
if (outcome == 1) |
| 21 |
{ |
| 22 |
instance_destroy(); |
| 23 |
other.scene = 1; |
| 24 |
exit; |
| 25 |
} |
| 26 |
if (outcome == 2) |
| 27 |
{ |
| 28 |
global.dialogue_open = false; |
| 29 |
other.interacted_with = false; |
| 30 |
scr_cutscene_end(); |
| 31 |
} |
| 32 |
} |
| 33 |
} |
| 34 |
if (scene == 1) |
| 35 |
{ |
| 36 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 37 |
with (msg) |
| 38 |
{ |
| 39 |
sndfnt_array[0] = 102; |
| 40 |
message[0] = "* Entry 3."; |
| 41 |
message[1] = "* So far, living on my own has# been BORING."; |
| 42 |
message[2] = "* I don't know what to do with# myself most of the time."; |
| 43 |
message[3] = "* Sure, I have a TV but monsters# don't exactly produce much# content."; |
| 44 |
message[4] = "* My mom says I “need a job” but# more importantly, I need a# hobby."; |
| 45 |
message[5] = "* The guy who built my balcony# seemed to enjoy what he was# doing."; |
| 46 |
message[6] = "* Maybe I'll ask him to teach me# how to... "; |
| 47 |
message[7] = "* I don't know, nail planks of# wood to houses? "; |
| 48 |
message[8] = "* It would be a start. UvU#"; |
| 49 |
sndfnt_array[9] = 391; |
| 50 |
message[9] = "* (Continue?)"; |
| 51 |
ch_msg = 9; |
| 52 |
ch[1] = "Yes"; |
| 53 |
ch[2] = "No"; |
| 54 |
if (outcome == 1) |
| 55 |
{ |
| 56 |
global.dialogue_open = false; |
| 57 |
instance_destroy(); |
| 58 |
other.scene = 2; |
| 59 |
other.timer = 10; |
| 60 |
exit; |
| 61 |
} |
| 62 |
if (outcome == 2) |
| 63 |
{ |
| 64 |
global.dialogue_open = false; |
| 65 |
other.interacted_with = false; |
| 66 |
other.scene = 0; |
| 67 |
scr_cutscene_end(); |
| 68 |
} |
| 69 |
} |
| 70 |
} |
| 71 |
if (scene == 2) |
| 72 |
{ |
| 73 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
| 74 |
exit; |
| 75 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 76 |
with (msg) |
| 77 |
{ |
| 78 |
sndfnt_array[0] = 391; |
| 79 |
sndfnt_array[1] = 102; |
| 80 |
message[0] = "* (You flip through a few# pages.)"; |
| 81 |
message[1] = "* Entry 8."; |
| 82 |
message[2] = "* I think this \"tinkering\" thing# is for me."; |
| 83 |
message[3] = "* I knew my B- in art class had# a purpose!"; |
| 84 |
message[4] = "* And Mr. Chujin is SO NICE!"; |
| 85 |
message[5] = "* He gladly took my wings under# his wing and now I'm making# wooden blocks!"; |
| 86 |
message[6] = "* Sounds boring, but I'm working# toward carving a buncha them..."; |
| 87 |
message[7] = "* ...to build one of those# \"wooden tower\" games."; |
| 88 |
message[8] = "* Chujin thought it would be a# good beginner project! ^v^"; |
| 89 |
sndfnt_array[9] = 391; |
| 90 |
message[9] = "* (Continue?)"; |
| 91 |
ch_msg = 9; |
| 92 |
ch[1] = "Yes"; |
| 93 |
ch[2] = "No"; |
| 94 |
if (outcome == 1) |
| 95 |
{ |
| 96 |
global.dialogue_open = false; |
| 97 |
instance_destroy(); |
| 98 |
other.scene = 3; |
| 99 |
other.timer = 10; |
| 100 |
exit; |
| 101 |
} |
| 102 |
if (outcome == 2) |
| 103 |
{ |
| 104 |
global.dialogue_open = false; |
| 105 |
other.interacted_with = false; |
| 106 |
other.scene = 0; |
| 107 |
scr_cutscene_end(); |
| 108 |
} |
| 109 |
} |
| 110 |
} |
| 111 |
if (scene == 3) |
| 112 |
{ |
| 113 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
| 114 |
exit; |
| 115 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 116 |
with (msg) |
| 117 |
{ |
| 118 |
sndfnt_array[0] = 391; |
| 119 |
sndfnt_array[1] = 102; |
| 120 |
message[0] = "* (You flip through a few more# pages.)"; |
| 121 |
message[1] = "* Entry 19."; |
| 122 |
message[2] = "* I had a conversation with Mr.# Chujin last night."; |
| 123 |
message[3] = "* We're about to start making# contraptions - like robotics!"; |
| 124 |
message[4] = "* Turns out, he specialized in# engineering at the Steamworks."; |
| 125 |
message[5] = "* He said he doesn't talk about# his past job much out here."; |
| 126 |
message[6] = "* Likes to keep things casual# while helping out the# townsfolk."; |
| 127 |
message[7] = "* So I asked him why he's# helping me like he is."; |
| 128 |
message[8] = "* He said he has a daughter# named “Kanako.”"; |
| 129 |
message[9] = "* “The world, as it is, is a# dark place” he said. “A place# unfit for a kid.”"; |
| 130 |
message[10] = "* He believes that small acts of# kindness will lead to a better# world."; |
| 131 |
message[11] = "* Not only for him, or me, but# for Kanako."; |
| 132 |
message[12] = "* Sooo yeah! Got a little deep# there, but I get it."; |
| 133 |
message[13] = "* Him teaching me would, in# theory, lead to me teaching# someone else - etc, etc."; |
| 134 |
message[14] = "* Sounds like he wants to leave# a lasting legacy or something."; |
| 135 |
message[15] = "* Guy's got big aspirations,# that's for sure. "; |
| 136 |
message[16] = "* Caaan't relate. =v=#"; |
| 137 |
sndfnt_array[17] = 391; |
| 138 |
message[17] = "* (Continue?)"; |
| 139 |
ch_msg = 17; |
| 140 |
ch[1] = "Yes"; |
| 141 |
ch[2] = "No"; |
| 142 |
if (outcome == 1) |
| 143 |
{ |
| 144 |
global.dialogue_open = false; |
| 145 |
instance_destroy(); |
| 146 |
other.scene = 4; |
| 147 |
other.timer = 10; |
| 148 |
exit; |
| 149 |
} |
| 150 |
if (outcome == 2) |
| 151 |
{ |
| 152 |
global.dialogue_open = false; |
| 153 |
other.interacted_with = false; |
| 154 |
other.scene = 0; |
| 155 |
scr_cutscene_end(); |
| 156 |
} |
| 157 |
} |
| 158 |
} |
| 159 |
if (scene == 4) |
| 160 |
{ |
| 161 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
| 162 |
exit; |
| 163 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 164 |
with (msg) |
| 165 |
{ |
| 166 |
sndfnt_array[0] = 391; |
| 167 |
sndfnt_array[1] = 102; |
| 168 |
message[0] = "* (You flip through a few more# pages.)"; |
| 169 |
message[1] = "* Entry 27."; |
| 170 |
message[2] = "* Welp, I couldn't procrastinate# any longer."; |
| 171 |
message[3] = "* I had to... get a job. ;v;"; |
| 172 |
message[4] = "* Signed up for the Royal Guard."; |
| 173 |
message[5] = "* I'm not one for combat but# with my new skills, I could# make a mighty fine puzzle!"; |
| 174 |
message[6] = "* Had to tell Chujin the good# news so I brought it up while# we were on break."; |
| 175 |
message[7] = "* To my surprise, he wasn't# happy."; |
| 176 |
message[8] = "* Said the job was dangerous."; |
| 177 |
message[9] = "* That humans themselves are# dangerous."; |
| 178 |
message[10] = "* I don't wanna believe what he# told me but..."; |
| 179 |
message[11] = "* ...the look in his eyes was# incredibly sincere."; |
| 180 |
message[12] = "* So... yeah."; |
| 181 |
message[13] = "* On the bright side, I can# stave off my newfound paranoia,"; |
| 182 |
message[14] = "* Because I was assigned boring# Lab duty."; |
| 183 |
message[15] = "* Stand outside the Lab doors# and keep watch. Fuuuuuuun. TvT#"; |
| 184 |
sndfnt_array[16] = 391; |
| 185 |
message[16] = "* (The following entry is ripped# out.)"; |
| 186 |
} |
| 187 |
if (!global.dialogue_open) |
| 188 |
{ |
| 189 |
scr_cutscene_end(); |
| 190 |
interacted_with = false; |
| 191 |
} |
| 192 |
} |
| 193 |
} |