| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | if (waiter == 1) |
| 4 | exit; |
| 5 | switch (scene) |
| 6 | { |
| 7 | case 0: |
| 8 | choice_alpha += 0.01; |
| 9 | if (choice_alpha >= 0.8) |
| 10 | { |
| 11 | audio_play_sound(snd_mainmenu_select, 1, 0); |
| 12 | choice_alpha = 1; |
| 13 | cutscene_advance(); |
| 14 | } |
| 15 | break; |
| 16 | case 1: |
| 17 | if (choice == 0) |
| 18 | { |
| 19 | if (global.left_keyp && p[2] == true) |
| 20 | { |
| 21 | p[2] = false; |
| 22 | p[1] = true; |
| 23 | audio_play_sound(snd_mainmenu_select, 1, 0); |
| 24 | } |
| 25 | if (global.right_keyp && p[1] == true) |
| 26 | { |
| 27 | p[2] = true; |
| 28 | p[1] = false; |
| 29 | audio_play_sound(snd_mainmenu_select, 1, 0); |
| 30 | } |
| 31 | if (keyboard_multicheck_pressed(0) == true) |
| 32 | { |
| 33 | audio_play_sound(snd_confirm, 1, 0); |
| 34 | if (p[1] == true) |
| 35 | choice = 1; |
| 36 | if (p[2] == true) |
| 37 | choice = 2; |
| 38 | } |
| 39 | } |
| 40 | else |
| 41 | { |
| 42 | choice_alpha -= 0.15; |
| 43 | if (choice_alpha <= 0) |
| 44 | cutscene_advance(); |
| 45 | } |
| 46 | break; |
| 47 | case 2: |
| 48 | cutscene_wait(1); |
| 49 | break; |
| 50 | case 3: |
| 51 | if (choice == 1) |
| 52 | { |
| 53 | audio_play_sound(mus_cymbal, 10, 0); |
| 54 | alarm[1] = 1; |
| 55 | instance_create(0, 0, obj_transition_white); |
| 56 | if (file_exists("Save.sav")) |
| 57 | file_delete("Save.sav"); |
| 58 | ini_open("Save02.sav"); |
| 59 | ini_write_real("00", "02", 0); |
| 60 | ini_write_real("00", "03", 0); |
| 61 | ini_write_real("00", "04", 0); |
| 62 | ini_close(); |
| 63 | instance_destroy(); |
| 64 | scene++; |
| 65 | } |
| 66 | else |
| 67 | { |
| 68 | game_end(); |
| 69 | } |
| 70 | break; |
| 71 | } |