1 | if (live_call()) |
2 | return global.live_result; |
3 | if (waiter == 1) |
4 | exit; |
5 | switch (scene) |
6 | { |
7 | case 0: |
8 | choice_alpha += 0.01; |
9 | if (choice_alpha >= 0.8) |
10 | { |
11 | audio_play_sound(snd_mainmenu_select, 1, 0); |
12 | choice_alpha = 1; |
13 | cutscene_advance(); |
14 | } |
15 | break; |
16 | case 1: |
17 | if (choice == 0) |
18 | { |
19 | if (global.left_keyp && p[2] == true) |
20 | { |
21 | p[2] = false; |
22 | p[1] = true; |
23 | audio_play_sound(snd_mainmenu_select, 1, 0); |
24 | } |
25 | if (global.right_keyp && p[1] == true) |
26 | { |
27 | p[2] = true; |
28 | p[1] = false; |
29 | audio_play_sound(snd_mainmenu_select, 1, 0); |
30 | } |
31 | if (keyboard_multicheck_pressed(0) == true) |
32 | { |
33 | audio_play_sound(snd_confirm, 1, 0); |
34 | if (p[1] == true) |
35 | choice = 1; |
36 | if (p[2] == true) |
37 | choice = 2; |
38 | } |
39 | } |
40 | else |
41 | { |
42 | choice_alpha -= 0.15; |
43 | if (choice_alpha <= 0) |
44 | cutscene_advance(); |
45 | } |
46 | break; |
47 | case 2: |
48 | cutscene_wait(1); |
49 | break; |
50 | case 3: |
51 | if (choice == 1) |
52 | { |
53 | audio_play_sound(mus_cymbal, 10, 0); |
54 | alarm[1] = 1; |
55 | instance_create(0, 0, obj_transition_white); |
56 | if (file_exists("Save.sav")) |
57 | file_delete("Save.sav"); |
58 | ini_open("Save02.sav"); |
59 | ini_write_real("00", "02", 0); |
60 | ini_write_real("00", "03", 0); |
61 | ini_write_real("00", "04", 0); |
62 | ini_close(); |
63 | instance_destroy(); |
64 | scene++; |
65 | } |
66 | else |
67 | { |
68 | game_end(); |
69 | } |
70 | break; |
71 | } |