1 |
var yy = (__view_get(e__VW.YView, 0) / 1.2) - 100; |
2 |
var i = 0; |
3 |
while (i <= room_width) |
4 |
{ |
5 |
draw_background(2509, __view_get(e__VW.XView, 0) + i, yy); |
6 |
i += background_get_width(2509); |
7 |
} |
8 |
i = -200; |
9 |
while (i <= room_width) |
10 |
{ |
11 |
draw_background(2510, (__view_get(e__VW.XView, 0) + i) / 1.05, 120 + yy); |
12 |
i += background_get_width(2510); |
13 |
} |
14 |
var mountain_offset = -200; |
15 |
i = mountain_offset; |
16 |
while (i <= room_width) |
17 |
{ |
18 |
draw_background(2504, (__view_get(e__VW.XView, 0) / 1.3) + i, 150 + yy); |
19 |
i += background_get_width(2504); |
20 |
} |
21 |
i = 0; |
22 |
while (i <= room_width) |
23 |
{ |
24 |
draw_background(2511, (__view_get(e__VW.XView, 0) / 1.07) + i, 118 + yy); |
25 |
i += background_get_width(2511); |
26 |
} |
27 |
i = 0; |
28 |
while (i <= room_width) |
29 |
{ |
30 |
draw_background(2513, (__view_get(e__VW.XView, 0) / 1.1) + i, 114 + yy); |
31 |
i += background_get_width(2513); |
32 |
} |
33 |
i = 0; |
34 |
while (i <= room_width) |
35 |
{ |
36 |
draw_sprite(spr_mountain_bg_layer7, -1, (__view_get(e__VW.XView, 0) / 1.1) + i, 68 + yy); |
37 |
i += sprite_get_width(spr_mountain_bg_layer7); |
38 |
} |
39 |
|
40 |
enum e__VW |
41 |
{ |
42 |
XView, |
43 |
YView, |
44 |
WView, |
45 |
HView, |
46 |
Angle, |
47 |
HBorder, |
48 |
VBorder, |
49 |
HSpeed, |
50 |
VSpeed, |
51 |
Object, |
52 |
Visible, |
53 |
XPort, |
54 |
YPort, |
55 |
WPort, |
56 |
HPort, |
57 |
Camera, |
58 |
SurfaceID |
59 |
} |