| 1 |
var i = 0; |
| 2 |
while (i <= room_width) |
| 3 |
{ |
| 4 |
draw_background(2502, (__view_get(e__VW.XView, 0) + i) / 1.05, 109); |
| 5 |
i += background_get_width(2502); |
| 6 |
} |
| 7 |
draw_background(2503, (__view_get(e__VW.XView, 0) + 180) / 1.05, 106); |
| 8 |
var mountain_offset = -400; |
| 9 |
i = mountain_offset; |
| 10 |
while (i <= room_width) |
| 11 |
{ |
| 12 |
draw_background(2504, (__view_get(e__VW.XView, 0) / 1.3) + i, 100); |
| 13 |
i += background_get_width(2504); |
| 14 |
} |
| 15 |
i = 0; |
| 16 |
while (i <= room_width) |
| 17 |
{ |
| 18 |
draw_background(2507, (__view_get(e__VW.XView, 0) / 1.07) + i, 102); |
| 19 |
i += background_get_width(2507); |
| 20 |
} |
| 21 |
i = 0; |
| 22 |
while (i <= room_width) |
| 23 |
{ |
| 24 |
draw_background(2506, (__view_get(e__VW.XView, 0) / 1.1) + i, 92); |
| 25 |
i += background_get_width(2506); |
| 26 |
} |
| 27 |
i = 0; |
| 28 |
while (i <= room_width) |
| 29 |
{ |
| 30 |
draw_sprite(spr_mountain_bg_layer7, -1, (__view_get(e__VW.XView, 0) / 1.1) + i, 42); |
| 31 |
i += sprite_get_width(spr_mountain_bg_layer7); |
| 32 |
} |
| 33 |
i = 0; |
| 34 |
while (i <= room_width) |
| 35 |
{ |
| 36 |
draw_background(2508, (__view_get(e__VW.XView, 0) / 1.15) + i, 40); |
| 37 |
i += sprite_get_width(mountain_bg_layer8); |
| 38 |
} |
| 39 |
|
| 40 |
enum e__VW |
| 41 |
{ |
| 42 |
XView, |
| 43 |
YView, |
| 44 |
WView, |
| 45 |
HView, |
| 46 |
Angle, |
| 47 |
HBorder, |
| 48 |
VBorder, |
| 49 |
HSpeed, |
| 50 |
VSpeed, |
| 51 |
Object, |
| 52 |
Visible, |
| 53 |
XPort, |
| 54 |
YPort, |
| 55 |
WPort, |
| 56 |
HPort, |
| 57 |
Camera, |
| 58 |
SurfaceID |
| 59 |
} |