1 | if (live_call()) |
2 | return global.live_result; |
3 | draw_set_color(c_black); |
4 | shader_set(sh_silhouette); |
5 | draw_outline(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, 16777215, image_alpha); |
6 | shader_reset(); |
7 | draw_self(); |
8 | shader_set(sh_flash); |
9 | draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, flash_alpha); |
10 | shader_reset(); |