1 |
layer_set_visible("overlay_2", true); |
2 |
with (instance_create(227, 297, obj_starlo_npc)) |
3 |
{ |
4 |
action_sprite = true; |
5 |
sprite_index = spr_pacifist_ending_starlo_getup; |
6 |
image_speed = 0; |
7 |
image_index = 0; |
8 |
up_sprite = 207; |
9 |
right_sprite = 237; |
10 |
down_sprite = 240; |
11 |
left_sprite = 236; |
12 |
up_sprite_idle = 206; |
13 |
right_sprite_idle = 235; |
14 |
down_sprite_idle = 230; |
15 |
left_sprite_idle = 232; |
16 |
npc_direction = "left"; |
17 |
} |
18 |
with (instance_create(102, 298, obj_martlet_npc)) |
19 |
{ |
20 |
action_sprite = true; |
21 |
sprite_index = spr_pacifist_ending_martlet_getting_up; |
22 |
image_speed = 0; |
23 |
image_index = 0; |
24 |
npc_direction = "right"; |
25 |
} |
26 |
with (instance_create(162, 300, obj_player_npc)) |
27 |
npc_direction = "up"; |
28 |
obj_pl.x = 162; |
29 |
obj_pl.y = 300; |
30 |
scene = -1; |
31 |
cutscene_timer = 0; |
32 |
cutscene_music = 0; |
33 |
overlay_alpha = 0; |
34 |
circle_alpha = 1; |
35 |
white_overlay_radius = 0; |
36 |
scr_cutscene_start(); |
37 |
instance_create_depth(163, 252, -252, obj_newhome_03_cutscene_mask); |