| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
switch (npc_flag) |
| 6 |
{ |
| 7 |
case 0: |
| 8 |
with (msg) |
| 9 |
{ |
| 10 |
portrait = false; |
| 11 |
sndfnt = 99; |
| 12 |
talker[0] = other; |
| 13 |
message[0] = "* I was called over to break# down this large boulder but..."; |
| 14 |
message[1] = "* Man, it looks real tiring."; |
| 15 |
message[2] = "* It'll probably be a while# before anyone can enter."; |
| 16 |
message[3] = "* ...Mostly because I don't# wanna start."; |
| 17 |
} |
| 18 |
npc_flag = 1; |
| 19 |
break; |
| 20 |
case 1: |
| 21 |
with (msg) |
| 22 |
{ |
| 23 |
portrait = false; |
| 24 |
sndfnt = 99; |
| 25 |
talker[0] = other; |
| 26 |
message[0] = "* As I said, this could take a# while."; |
| 27 |
message[1] = "* Just the journey to get here# took all my energy."; |
| 28 |
message[2] = "* Patience, buddy."; |
| 29 |
} |
| 30 |
break; |
| 31 |
} |
| 32 |
} |