| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
switch (npc_flag) |
| 6 |
{ |
| 7 |
case 0: |
| 8 |
with (msg) |
| 9 |
{ |
| 10 |
portrait = false; |
| 11 |
sndfnt = 99; |
| 12 |
talker[0] = other; |
| 13 |
message[0] = "* Man, I don't know what's goin'# on these days."; |
| 14 |
message[1] = "* Debt... Drama..."; |
| 15 |
message[2] = "* When did this gang get so# serious?"; |
| 16 |
message[3] = "* Frankly..."; |
| 17 |
message[4] = "* I liked it when we just played# shuffle games with the# residents."; |
| 18 |
} |
| 19 |
npc_flag = 1; |
| 20 |
break; |
| 21 |
case 1: |
| 22 |
with (msg) |
| 23 |
{ |
| 24 |
portrait = false; |
| 25 |
sndfnt = 99; |
| 26 |
talker[0] = other; |
| 27 |
message[0] = "* You wanna know my real dream?"; |
| 28 |
message[1] = "* Bein' a bodyguard!"; |
| 29 |
message[2] = "* For someone of status, of# course."; |
| 30 |
message[3] = "* Keepin' watch while they carry# out business... That sounds fun."; |
| 31 |
message[4] = "* I know I'd be a pro at it# since I've been practicin' my# pivot."; |
| 32 |
message[5] = "* No one could ever sneak by# without my blinkers catchin'# 'em!"; |
| 33 |
} |
| 34 |
npc_flag = 2; |
| 35 |
break; |
| 36 |
case 2: |
| 37 |
with (msg) |
| 38 |
{ |
| 39 |
portrait = false; |
| 40 |
sndfnt = 99; |
| 41 |
talker[0] = other; |
| 42 |
message[0] = "* Don't worry about us."; |
| 43 |
message[1] = "* Best to leave this type-a# business to the Shufflers."; |
| 44 |
message[2] = "* Yeah, Shufflers."; |
| 45 |
message[3] = "* ..."; |
| 46 |
message[4] = "* Wait..."; |
| 47 |
} |
| 48 |
break; |
| 49 |
} |
| 50 |
} |