1 |
event_inherited(); |
2 |
if (interact) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
5 |
switch (npc_flag) |
6 |
{ |
7 |
case 0: |
8 |
with (msg) |
9 |
{ |
10 |
portrait = false; |
11 |
sndfnt = 99; |
12 |
talker[0] = other; |
13 |
message[0] = "* Man, I don't know what's goin'# on these days."; |
14 |
message[1] = "* Debt... Drama..."; |
15 |
message[2] = "* When did this gang get so# serious?"; |
16 |
message[3] = "* Frankly..."; |
17 |
message[4] = "* I liked it when we just played# shuffle games with the# residents."; |
18 |
} |
19 |
npc_flag = 1; |
20 |
break; |
21 |
case 1: |
22 |
with (msg) |
23 |
{ |
24 |
portrait = false; |
25 |
sndfnt = 99; |
26 |
talker[0] = other; |
27 |
message[0] = "* You wanna know my real dream?"; |
28 |
message[1] = "* Bein' a bodyguard!"; |
29 |
message[2] = "* For someone of status, of# course."; |
30 |
message[3] = "* Keepin' watch while they carry# out business... That sounds fun."; |
31 |
message[4] = "* I know I'd be a pro at it# since I've been practicin' my# pivot."; |
32 |
message[5] = "* No one could ever sneak by# without my blinkers catchin'# 'em!"; |
33 |
} |
34 |
npc_flag = 2; |
35 |
break; |
36 |
case 2: |
37 |
with (msg) |
38 |
{ |
39 |
portrait = false; |
40 |
sndfnt = 99; |
41 |
talker[0] = other; |
42 |
message[0] = "* Don't worry about us."; |
43 |
message[1] = "* Best to leave this type-a# business to the Shufflers."; |
44 |
message[2] = "* Yeah, Shufflers."; |
45 |
message[3] = "* ..."; |
46 |
message[4] = "* Wait..."; |
47 |
} |
48 |
break; |
49 |
} |
50 |
} |