1 | event_inherited(); |
2 | if (interact) |
3 | { |
4 | scr_text(); |
5 | switch (npc_flag) |
6 | { |
7 | case 0: |
8 | with (msg) |
9 | { |
10 | portrait = false; |
11 | sndfnt = 99; |
12 | talker[0] = other; |
13 | message[0] = "* What's out there? What's out# there??"; |
14 | message[1] = "* No! Follow the path. FOLLOW# THE PATH."; |
15 | } |
16 | npc_flag = 1; |
17 | break; |
18 | case 1: |
19 | with (msg) |
20 | { |
21 | portrait = false; |
22 | sndfnt = 99; |
23 | talker[0] = other; |
24 | message[0] = "* WHO'S PULLING THE STRINGS,# HUH???"; |
25 | message[1] = "* A WILL AIN'T FREE. LOSS IS# CERTAIN."; |
26 | } |
27 | npc_flag = 2; |
28 | break; |
29 | case 2: |
30 | with (msg) |
31 | { |
32 | portrait = false; |
33 | sndfnt = 99; |
34 | talker[0] = other; |
35 | message[0] = "* hNNNNNNG."; |
36 | } |
37 | break; |
38 | } |
39 | } |