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gml_Object_obj_npc_backtrack_theorist_Step_0

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event_inherited();
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if (interact)
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{
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    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
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    switch (npc_flag)
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    {
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        case 0:
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            with (msg)
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            {
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                portrait = false;
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                sndfnt = 99;
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                talker[0] = other;
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                message[0] = "* What's out there? What's out#  there??";
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                message[1] = "* No! Follow the path. FOLLOW#  THE PATH.";
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            }
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            npc_flag = 1;
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            break;
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        case 1:
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            with (msg)
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            {
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                portrait = false;
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                sndfnt = 99;
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                talker[0] = other;
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                message[0] = "* WHO'S PULLING THE STRINGS,#  HUH???";
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                message[1] = "* A WILL AIN'T FREE. LOSS IS#  CERTAIN.";
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            }
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            npc_flag = 2;
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            break;
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        case 2:
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            with (msg)
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            {
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                portrait = false;
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                sndfnt = 99;
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                talker[0] = other;
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                message[0] = "* hNNNNNNG.";
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            }
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            break;
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    }
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}