| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = 1; |
| 6 |
switch (npc_flag) |
| 7 |
{ |
| 8 |
case 0: |
| 9 |
with (msg) |
| 10 |
{ |
| 11 |
message[0] = "* . . ."; |
| 12 |
message[1] = "* I ain't gonna make you a drink# if that's what you want."; |
| 13 |
} |
| 14 |
npc_flag = 1; |
| 15 |
break; |
| 16 |
case 1: |
| 17 |
with (msg) |
| 18 |
{ |
| 19 |
message[0] = "* I know what you did..."; |
| 20 |
message[1] = "* Naive fool... I tried to warn# him."; |
| 21 |
message[2] = "* And Ceroba... She lost to you?# You must be feelin' real lucky."; |
| 22 |
message[3] = "* . . ."; |
| 23 |
message[4] = "* I have nothin' but hatred# runnin' through me, but I know# I wouldn't stand a chance."; |
| 24 |
message[5] = "* So here I am, cooped up while# everyone else..."; |
| 25 |
message[6] = "* . . ."; |
| 26 |
message[7] = "* If you aren't going to kill# me, let me mourn my family in# peace."; |
| 27 |
message[8] = "* Star might've only been a# target to you but..."; |
| 28 |
message[9] = "* He was more of a hero than# you'll ever be."; |
| 29 |
message[10] = "* Now..."; |
| 30 |
message[11] = "* Get out of my saloon."; |
| 31 |
} |
| 32 |
npc_flag = 2; |
| 33 |
break; |
| 34 |
case 2: |
| 35 |
with (msg) |
| 36 |
message[0] = "* . . ."; |
| 37 |
break; |
| 38 |
} |
| 39 |
} |