| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = 1; |
| 6 |
switch (npc_flag) |
| 7 |
{ |
| 8 |
case 0: |
| 9 |
with (msg) |
| 10 |
{ |
| 11 |
portrait = false; |
| 12 |
sndfnt = 99; |
| 13 |
message[0] = "* So you're the new kid\t, eh?"; |
| 14 |
message[1] = "* I've heard the townsfolk raving# about you and all."; |
| 15 |
message[2] = "* Not to burst your bubble,# but I could totally go toe# to toe with you."; |
| 16 |
message[3] = "* I know for a fact I could win# an arm wrestle with you right# now, no training."; |
| 17 |
message[4] = "* If I wanted, I could snap all# thirteen of my fingers and get# the deputy position."; |
| 18 |
message[5] = "* If that upsets you, I'm not# sorry."; |
| 19 |
message[6] = "* Heh, yeah. I wouldn't cross me# if I were me."; |
| 20 |
} |
| 21 |
npc_flag++; |
| 22 |
break; |
| 23 |
case 1: |
| 24 |
with (msg) |
| 25 |
{ |
| 26 |
portrait = false; |
| 27 |
sndfnt = 99; |
| 28 |
message[0] = "* You see me sitting at this bar?"; |
| 29 |
message[1] = "* Yeah. It's because I'm a cool# adult, unlike you."; |
| 30 |
message[2] = "* I can do cool adult things like# cry and also weep."; |
| 31 |
message[3] = "* Am I being mean? No. It's just# the hard truth."; |
| 32 |
} |
| 33 |
npc_flag++; |
| 34 |
break; |
| 35 |
case 2: |
| 36 |
with (msg) |
| 37 |
{ |
| 38 |
portrait = false; |
| 39 |
sndfnt = 99; |
| 40 |
message[0] = "* If you're only talking to# me to hear my silky smooth# voice, give it up."; |
| 41 |
message[1] = "* I won't let you in on my# secrets."; |
| 42 |
} |
| 43 |
npc_flag++; |
| 44 |
break; |
| 45 |
case 3: |
| 46 |
with (msg) |
| 47 |
{ |
| 48 |
portrait = false; |
| 49 |
sndfnt = 99; |
| 50 |
message[0] = "* Blembino. Remember the name."; |
| 51 |
} |
| 52 |
break; |
| 53 |
} |
| 54 |
} |