Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_npc_blembino_Step_0

(view raw script w/o annotations or w/e)
1
event_inherited();
2
if (interact)
3
{
4
    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
5
    is_talking = 1;
6
    switch (npc_flag)
7
    {
8
        case 0:
9
            with (msg)
10
            {
11
                portrait = false;
12
                sndfnt = 99;
13
                message[0] = "* So you're the new kid\t, eh?";
14
                message[1] = "* I've heard the townsfolk raving#  about you and all.";
15
                message[2] = "* Not to burst your bubble,#  but I could totally go toe#  to toe with you.";
16
                message[3] = "* I know for a fact I could win#  an arm wrestle with you right#  now, no training.";
17
                message[4] = "* If I wanted, I could snap all#  thirteen of my fingers and get#  the deputy position.";
18
                message[5] = "* If that upsets you, I'm not#  sorry.";
19
                message[6] = "* Heh, yeah. I wouldn't cross me#  if I were me.";
20
            }
21
            npc_flag++;
22
            break;
23
        case 1:
24
            with (msg)
25
            {
26
                portrait = false;
27
                sndfnt = 99;
28
                message[0] = "* You see me sitting at this bar?";
29
                message[1] = "* Yeah. It's because I'm a cool#  adult, unlike you.";
30
                message[2] = "* I can do cool adult things like#  cry and also weep.";
31
                message[3] = "* Am I being mean? No. It's just#  the hard truth.";
32
            }
33
            npc_flag++;
34
            break;
35
        case 2:
36
            with (msg)
37
            {
38
                portrait = false;
39
                sndfnt = 99;
40
                message[0] = "* If you're only talking to#  me to hear my silky smooth#  voice, give it up.";
41
                message[1] = "* I won't let you in on my#  secrets.";
42
            }
43
            npc_flag++;
44
            break;
45
        case 3:
46
            with (msg)
47
            {
48
                portrait = false;
49
                sndfnt = 99;
50
                message[0] = "* Blembino. Remember the name.";
51
            }
52
            break;
53
    }
54
}