| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
if (global.party_member != -4 && global.dunes_flag[41] > 0) |
| 6 |
{ |
| 7 |
with (msg) |
| 8 |
{ |
| 9 |
sndfnt = 102; |
| 10 |
message[0] = "* (We need to stay# focused.)"; |
| 11 |
message[1] = "* (Let's not bother others# with our problems.)"; |
| 12 |
prt[0] = 321; |
| 13 |
prt[1] = 338; |
| 14 |
} |
| 15 |
exit; |
| 16 |
} |
| 17 |
is_talking = 1; |
| 18 |
with (msg) |
| 19 |
{ |
| 20 |
switch (other.npc_flag) |
| 21 |
{ |
| 22 |
case 0: |
| 23 |
message[0] = "* Hey, dude."; |
| 24 |
message[1] = "* I know you'll say no, but I'm# selling free hugs."; |
| 25 |
message[2] = "* Darn it, you already read my# sign, didn't you?"; |
| 26 |
message[3] = "* I hate myself."; |
| 27 |
break; |
| 28 |
case 1: |
| 29 |
message[0] = "* No, don't bother asking."; |
| 30 |
message[1] = "* I'm closing shop, okay?"; |
| 31 |
message[2] = "* This was a dumb idea."; |
| 32 |
message[3] = "* Even if you did hug me, which# would be sick, I'd probably# kill you."; |
| 33 |
message[4] = "* Not intentionally, of course.# That'd be a crime, and I hate# crime."; |
| 34 |
message[5] = "* Oh great. You might be a# criminal and now you definitely# won't hug me."; |
| 35 |
message[6] = "* Just walk away. It would be# better for both of us."; |
| 36 |
break; |
| 37 |
case 2: |
| 38 |
message[0] = "* You still want a hug?"; |
| 39 |
message[1] = "* Bro, you need to learn when to# let go."; |
| 40 |
message[2] = "* If you won't leave me alone,# the hugs are no longer free."; |
| 41 |
message[3] = "* In fact, they are very# expensive hugs."; |
| 42 |
message[4] = "* Whatever amount of money you# own? They're like, triple that."; |
| 43 |
message[5] = "* I'm honestly not sorry."; |
| 44 |
break; |
| 45 |
case 3: |
| 46 |
message[0] = "* Okay, I KINDA still want a hug# but I'm in this way too deep."; |
| 47 |
message[1] = "* Ignore my existence, please."; |
| 48 |
break; |
| 49 |
} |
| 50 |
} |
| 51 |
if (npc_flag < 3) |
| 52 |
npc_flag++; |
| 53 |
} |