1 | event_inherited(); |
2 | npc_voice_sfx = 108; |
3 | up_sprite_idle = 61; |
4 | right_sprite_idle = 65; |
5 | down_sprite_idle = 60; |
6 | left_sprite_idle = 63; |
7 | npc_id = room_get_name(room) + object_get_name(object_index); |
8 | if (is_undefined(ds_map_find_value(global.npc_map, npc_id))) |
9 | ds_map_add(global.npc_map, npc_id, 0); |
10 | npc_flag = ds_map_find_value(global.npc_map, npc_id); |