| 1 | if (global.dialogue_open) |
| 2 | exit; |
| 3 | event_inherited(); |
| 4 | if (npc_arrived == 1) |
| 5 | { |
| 6 | can_walk = false; |
| 7 | if (instance_exists(obj_martlet_npc) && obj_martlet_npc.npc_arrived != 1) |
| 8 | exit; |
| 9 | npc_arrived = 0; |
| 10 | alarm[0] = 30; |
| 11 | } |
| 12 | obj_pl.x = x; |
| 13 | obj_pl.y = y; |
| 14 | depth = obj_pl.depth - 1; |
| 15 | if (player_fade_out == true) |
| 16 | { |
| 17 | if (image_alpha > 0) |
| 18 | image_alpha -= 0.1; |
| 19 | else if (!alarm[0]) |
| 20 | alarm[0] = 15; |
| 21 | } |