Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_npc_clover_snowdin_22_Create_0

(view raw script w/o annotations or w/e)
1
event_inherited();
2
up_sprite = 47;
3
right_sprite = 43;
4
down_sprite = 45;
5
left_sprite = 42;
6
up_sprite_idle = 47;
7
right_sprite_idle = 43;
8
down_sprite_idle = 45;
9
left_sprite_idle = 42;
10
if (global.route == 3)
11
{
12
    up_sprite = 24;
13
    right_sprite = 2918;
14
    down_sprite = 2226;
15
    left_sprite = 3704;
16
    up_sprite_idle = 24;
17
    right_sprite_idle = 2918;
18
    down_sprite_idle = 2226;
19
    left_sprite_idle = 3704;
20
}
21
sprite_index = right_sprite;
22
depth = obj_pl.depth;
23
action_sprite = false;
24
scene = 0;
25
with (obj_pl)
26
    image_alpha = 0;
27
x_dest[0] = 330;
28
y_dest[0] = 70;
29
actor_speed = 3;
30
axis_override = "x";
31
end_direction = "right";
32
walk_collider = 1133;
33
destination_count = 0;
34
if (global.route == 3)
35
{
36
    scr_load_palette_shader
scr_load_palette_shader

function scr_load_palette_shader() { shader_on = false; shader_sprite = 758; palette_sampler = sprite_get_texture(shader_sprite, 0); u_palette_tex = shader_get_sampler_index(sh_palette_swap, "palette_tex"); u_palette_index = shader_get_uniform(sh_palette_swap, "palette_index"); u_palette_texel_height = shader_get_uniform(sh_palette_swap, "palette_texel_height"); u_palette_texel_width = shader_get_uniform(sh_palette_swap, "palette_texel_width"); u_palette_x_offset = shader_get_uniform(sh_palette_swap, "palette_x_offset"); u_palette_y_offset = shader_get_uniform(sh_palette_swap, "palette_y_offset"); u_color_vect = shader_get_uniform(sh_palette_swap, "color_vect"); palette_tex = sprite_get_texture(shader_sprite, 0); uniform_info = [texture_get_texel_height(palette_tex), texture_get_texel_width(palette_tex), array_get(texture_get_uvs(palette_tex), 0), array_get(texture_get_uvs(palette_tex), 1), argument[0]]; index = 0; }
(1);
37
    palette_index = obj_pl.palette_index;
38
    shader_on = obj_pl.shader_on;
39
}