1 |
depth = -y; |
2 |
interact = 0; |
3 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () == true) |
4 |
{ |
5 |
if (global.hotland_flag[1] > 0 && global.party_member != -4) |
6 |
{ |
7 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
8 |
with (msg) |
9 |
{ |
10 |
sndfnt = 102; |
11 |
message[0] = "* (We need to stay# focused.)"; |
12 |
message[1] = "* (Let's not bother# others with our# problems.)"; |
13 |
prt[0] = 321; |
14 |
prt[1] = 329; |
15 |
} |
16 |
} |
17 |
else |
18 |
{ |
19 |
interact = 1; |
20 |
} |
21 |
} |
22 |
if (sprite_index == spr_hotland_mr_cursor) |
23 |
{ |
24 |
if (instance_exists(obj_dialogue) && is_talking == true) |
25 |
{ |
26 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
27 |
{ |
28 |
image_speed = 0; |
29 |
image_index = 0; |
30 |
} |
31 |
else |
32 |
{ |
33 |
image_speed = 0.2; |
34 |
} |
35 |
} |
36 |
else |
37 |
{ |
38 |
image_speed = 0; |
39 |
is_talking = false; |
40 |
} |
41 |
} |
42 |
if (ds_map_find_value(global.npc_map, npc_id) != npc_flag) |
43 |
ds_map_replace(global.npc_map, npc_id, npc_flag); |
44 |
switch (scene) |
45 |
{ |
46 |
case 0: |
47 |
if (interact) |
48 |
scene = 1; |
49 |
break; |
50 |
case 1: |
51 |
is_talking = 1; |
52 |
switch (npc_flag) |
53 |
{ |
54 |
case 0: |
55 |
scr_cutscene_start(); |
56 |
cutscene_dialogue(); |
57 |
with (msg) |
58 |
{ |
59 |
message[0] = "* I'm usually a chill dude but# today has not been my day. Let# me tell you:"; |
60 |
message[1] = "* First, the attendant needs my# name so she can save me a room."; |
61 |
message[2] = "* \"Mr. Cursor,\" I reply. She# steps back and goes \"Like some# kind of warlock?\""; |
62 |
message[3] = "* I say \"What? Warlock?\" with# visible confusion."; |
63 |
message[4] = "* \"I like to roll that ten-sided# die as much as the next guy but# no, I'm Mr. CURSOR.\""; |
64 |
message[5] = "* Turns out, she thought I said# \"Curser\" like I was gonna hex# the joint!"; |
65 |
message[6] = "* Really didn't need her input# on my iconic name but whatever.# "; |
66 |
message[7] = "* So then, I walk over to the# elevator to head back to New# Home."; |
67 |
message[8] = "* It's busy, so I wait, and I# wait, and I wait, and LITERALLY# THREE HOURS PASS!"; |
68 |
message[9] = "* Next thing I know, the# elevator opens but OOPS!!"; |
69 |
message[10] = "* Mr. Cursor has a tendency to# timeout and fall asleep every# five minutes!! "; |
70 |
message[11] = "* SO I MISSED MY ONE CHANCE!!!"; |
71 |
message[12] = "* And now I'm stuck here and# don't know WHEN I'LL EVER GET# TO"; |
72 |
if (message_current == 12) |
73 |
{ |
74 |
skippable = false; |
75 |
message_timer = 15; |
76 |
} |
77 |
} |
78 |
break; |
79 |
case 1: |
80 |
scene = 0; |
81 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
82 |
with (msg) |
83 |
{ |
84 |
message[0] = "* Sorry about that... I have to# slow down and take a breather# when things get heated."; |
85 |
message[1] = "* What was I talking about?"; |
86 |
message[2] = "* Ugh, my memory sucks."; |
87 |
} |
88 |
other.npc_flag += 1; |
89 |
break; |
90 |
case 2: |
91 |
scene = 0; |
92 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
93 |
with (msg) |
94 |
{ |
95 |
message[0] = "* Yo, I monitored the situation# further and it just clicked# with me!"; |
96 |
message[1] = "* What if I tried to ram my way# into the elevator by force?"; |
97 |
message[2] = "* Like just charge straight into# the doors!"; |
98 |
message[3] = "* Eh, well... on second thought,# if I tried that I might slip a# disk..."; |
99 |
} |
100 |
other.npc_flag += 1; |
101 |
break; |
102 |
case 3: |
103 |
scene = 0; |
104 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
105 |
with (msg) |
106 |
message[0] = "* You think this place has free# Wi-Fi? I'm uh, pretty bored."; |
107 |
break; |
108 |
} |
109 |
break; |
110 |
case 2: |
111 |
is_talking = false; |
112 |
audio_sound_gain(obj_radio.current_song, 0, 500); |
113 |
sprite_index = spr_hotland_mr_cursor_loading; |
114 |
image_speed = 1; |
115 |
scene++; |
116 |
break; |
117 |
case 3: |
118 |
cutscene_wait(2.5); |
119 |
break; |
120 |
case 4: |
121 |
audio_sound_gain(obj_radio.current_song, 1, 500); |
122 |
sprite_index = spr_hotland_mr_cursor; |
123 |
image_index = 0; |
124 |
image_speed = 0; |
125 |
scene++; |
126 |
break; |
127 |
case 5: |
128 |
cutscene_dialogue(); |
129 |
is_talking = true; |
130 |
with (msg) |
131 |
message[0] = "* GO HOME!!!"; |
132 |
break; |
133 |
case 6: |
134 |
scr_cutscene_end(); |
135 |
npc_flag += 1; |
136 |
scene = 0; |
137 |
break; |
138 |
} |