| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = 1; |
| 6 |
switch (npc_flag) |
| 7 |
{ |
| 8 |
case 0: |
| 9 |
with (msg) |
| 10 |
{ |
| 11 |
portrait = false; |
| 12 |
sndfnt = 99; |
| 13 |
message[0] = "* Howdy..."; |
| 14 |
message[1] = "* You got any of that..."; |
| 15 |
message[2] = "* Any of that good catnip?"; |
| 16 |
message[3] = "* I've been dying to try some..."; |
| 17 |
message[4] = "* ...IS WHAT I WOULD SAY IF I# WERE A DIRTY BANDIT!!"; |
| 18 |
message[5] = "* Nyahaha! You were almost# tricked!"; |
| 19 |
message[6] = "* I coulda caught'cha and turned# you in to the Feisty Five!"; |
| 20 |
message[7] = "* Nyahaha! Be more careful,# partner!"; |
| 21 |
} |
| 22 |
npc_flag = 1; |
| 23 |
break; |
| 24 |
case 1: |
| 25 |
with (msg) |
| 26 |
{ |
| 27 |
portrait = false; |
| 28 |
sndfnt = 99; |
| 29 |
message[0] = "* The fact you didn't fall for my# trap is pretty neato."; |
| 30 |
message[1] = "* Maybe you'll fit in 'round here# better than I thought."; |
| 31 |
message[2] = "* Unless you're a bandit in# disguise???"; |
| 32 |
message[3] = "* Nyahaha! I'm only joshin',# partner!"; |
| 33 |
} |
| 34 |
npc_flag = 2; |
| 35 |
break; |
| 36 |
case 2: |
| 37 |
with (msg) |
| 38 |
{ |
| 39 |
portrait = false; |
| 40 |
sndfnt = 99; |
| 41 |
message[0] = "* Ain't no place like the Wild# East, I'll tell ya that!"; |
| 42 |
} |
| 43 |
break; |
| 44 |
} |
| 45 |
} |