1 |
event_inherited(); |
2 |
if (interact) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
5 |
is_talking = 1; |
6 |
switch (npc_flag) |
7 |
{ |
8 |
case 0: |
9 |
with (msg) |
10 |
{ |
11 |
portrait = false; |
12 |
sndfnt = 99; |
13 |
message[0] = "* Howdy..."; |
14 |
message[1] = "* You got any of that..."; |
15 |
message[2] = "* Any of that good catnip?"; |
16 |
message[3] = "* I've been dying to try some..."; |
17 |
message[4] = "* ...IS WHAT I WOULD SAY IF I# WERE A DIRTY BANDIT!!"; |
18 |
message[5] = "* Nyahaha! You were almost# tricked!"; |
19 |
message[6] = "* I coulda caught'cha and turned# you in to the Feisty Five!"; |
20 |
message[7] = "* Nyahaha! Be more careful,# partner!"; |
21 |
} |
22 |
npc_flag = 1; |
23 |
break; |
24 |
case 1: |
25 |
with (msg) |
26 |
{ |
27 |
portrait = false; |
28 |
sndfnt = 99; |
29 |
message[0] = "* The fact you didn't fall for my# trap is pretty neato."; |
30 |
message[1] = "* Maybe you'll fit in 'round here# better than I thought."; |
31 |
message[2] = "* Unless you're a bandit in# disguise???"; |
32 |
message[3] = "* Nyahaha! I'm only joshin',# partner!"; |
33 |
} |
34 |
npc_flag = 2; |
35 |
break; |
36 |
case 2: |
37 |
with (msg) |
38 |
{ |
39 |
portrait = false; |
40 |
sndfnt = 99; |
41 |
message[0] = "* Ain't no place like the Wild# East, I'll tell ya that!"; |
42 |
} |
43 |
break; |
44 |
} |
45 |
} |