| 1 | event_inherited(); |
| 2 | npc_voice_sfx = 104; |
| 3 | up_sprite_idle = 147; |
| 4 | right_sprite_idle = 146; |
| 5 | down_sprite_idle = 144; |
| 6 | left_sprite_idle = 145; |
| 7 | npc_id = room_get_name(room) + object_get_name(object_index); |
| 8 | if (is_undefined(ds_map_find_value(global.npc_map, npc_id))) |
| 9 | ds_map_add(global.npc_map, npc_id, 0); |
| 10 | npc_flag = ds_map_find_value(global.npc_map, npc_id); |