1 |
interact = 0; |
2 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () == true) |
3 |
interact = 1; |
4 |
if (scene < 7) |
5 |
{ |
6 |
if (instance_exists(obj_dialogue) && is_talking == true) |
7 |
{ |
8 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
9 |
{ |
10 |
image_speed = 0; |
11 |
image_index = 0; |
12 |
} |
13 |
else |
14 |
{ |
15 |
image_speed = 0.2; |
16 |
} |
17 |
} |
18 |
else |
19 |
{ |
20 |
image_speed = 0; |
21 |
is_talking = false; |
22 |
} |
23 |
depth = -y; |
24 |
} |
25 |
switch (scene) |
26 |
{ |
27 |
case 0: |
28 |
if (interact) |
29 |
{ |
30 |
scr_cutscene_start(); |
31 |
cutscene_advance(); |
32 |
} |
33 |
break; |
34 |
case 1: |
35 |
cutscene_dialogue(); |
36 |
with (msg) |
37 |
{ |
38 |
talker[0] = other.object_index; |
39 |
if (global.mail_count < 2) |
40 |
{ |
41 |
message[0] = "* Oh hey, I recognize you!"; |
42 |
message[1] = "* Ummm... wait, don't tell me!# It's... Uh..."; |
43 |
message[2] = "* Clover! "; |
44 |
message[3] = "* Yeah, I remember you! "; |
45 |
message[4] = "* I delivered your intro letter!"; |
46 |
} |
47 |
else if (global.mail_count >= 2 && global.mail_count < 5) |
48 |
{ |
49 |
message[0] = "* You're Clover? Am I right? "; |
50 |
message[1] = "* Your name has come up once or# twice!"; |
51 |
} |
52 |
else |
53 |
{ |
54 |
message[0] = "* Clover, right? Your name comes# up all the time!"; |
55 |
message[1] = "* You must be real popular!"; |
56 |
} |
57 |
} |
58 |
break; |
59 |
case 2: |
60 |
cutscene_dialogue(); |
61 |
with (msg) |
62 |
{ |
63 |
talker[0] = other.object_index; |
64 |
message[0] = "* Hm? You look confused..."; |
65 |
message[1] = "* Oh right, I'm not rhyming!"; |
66 |
message[2] = "* Yeah, that's just a company# policy."; |
67 |
message[3] = "* It gets a little tiresome# sometimes."; |
68 |
message[4] = "* But other than that, I have no# complaints!"; |
69 |
message[5] = "* It's a great job! Wouldn't# trade it for the world!"; |
70 |
message[6] = "* I'm a little worried, though."; |
71 |
message[7] = "* These days, those fancy \"cell# phones\" are all the rage!"; |
72 |
message[8] = "* I don't know how long the mail# service will-"; |
73 |
} |
74 |
break; |
75 |
case 3: |
76 |
cutscene_audio_fade(obj_radio.current_song, 0, 200, 0.1, false); |
77 |
break; |
78 |
case 4: |
79 |
cutscene_sfx_play(342, 0.75); |
80 |
break; |
81 |
case 5: |
82 |
cutscene_wait(2); |
83 |
break; |
84 |
case 6: |
85 |
if (cutscene_dialogue()) |
86 |
y -= 10; |
87 |
with (msg) |
88 |
{ |
89 |
talker[0] = other.object_index; |
90 |
message[0] = "* Oh me! Oh my! My break's come# to an end!"; |
91 |
message[1] = "* See you next time there's# letters to send!"; |
92 |
} |
93 |
break; |
94 |
case 7: |
95 |
cutscene_sfx_play(309, 0.75); |
96 |
break; |
97 |
case 8: |
98 |
depth = -room_height; |
99 |
if (sprite_index != spr_mail_whale_yellow) |
100 |
sprite_index = spr_mail_whale_yellow; |
101 |
image_speed = 0.2; |
102 |
if (vspeed > -2) |
103 |
vspeed -= 0.1; |
104 |
if (y < 20) |
105 |
cutscene_advance(); |
106 |
break; |
107 |
case 9: |
108 |
global.dunes_flag_ext[5] = 1; |
109 |
cutscene_audio_fade(obj_radio.current_song, 1, 300, 0, true); |
110 |
instance_destroy(); |
111 |
scr_cutscene_end(); |
112 |
break; |
113 |
} |