1 | event_inherited(); |
2 | npc_voice_sfx = 102; |
3 | up_sprite_idle = 262; |
4 | right_sprite_idle = 263; |
5 | down_sprite_idle = 265; |
6 | left_sprite_idle = 268; |
7 | npc_id = room_get_name(room) + object_get_name(object_index); |
8 | if (is_undefined(ds_map_find_value(global.npc_map, npc_id))) |
9 | ds_map_add(global.npc_map, npc_id, 0); |
10 | npc_flag = ds_map_find_value(global.npc_map, npc_id); |
11 | martlet_second_cutscene = false; |
12 | cutscene_timer = 0; |
13 | scene = 0; |
14 | waiter = 0; |