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gml_Object_obj_npc_mooch_break_2_Step_0

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event_inherited();
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if (global.dunes_flag_ext[0] < 3)
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    global.dunes_flag_ext[0] = 3;
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if (!interact)
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    exit;
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scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
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switch (global.dunes_flag_ext[0])
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{
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    case 3:
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        with (msg)
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        {
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            talker[0] = other.object_index;
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            message[0] = "* Missions here can be#  real tiring.";
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            message[1] = "* That's why we have a#  designated nap time!";
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            message[2] = "* It's a good way to#  recharge for future#  servings of justice!";
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            message[3] = "* Now that I think about#  it, nap time should be#  after this next mission.";
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            message[4] = "* Hope you join us!";
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            prt[0] = 455;
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            prt[1] = 458;
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            prt[2] = 462;
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            prt[3] = 455;
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            prt[4] = 462;
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        }
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        global.dunes_flag_ext[0] += 1;
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        break;
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    case 4:
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        with (msg)
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        {
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            talker[0] = other.object_index;
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            message[0] = "* What?";
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            message[1] = "* I don't search through#  my friends' belongings#  while they nap.";
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            message[2] = "* Why would you suggest#  such a thing? I have#  SOME restraint!";
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            message[3] = "* Oh... You didn't say#  anything.";
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            message[4] = "* ...";
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            message[5] = "* This conversation didn't#  happen, got that?";
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            prt[0] = 455;
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            prt[1] = 460;
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            prt[2] = 460;
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            prt[3] = 456;
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            prt[4] = 455;
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            prt[5] = 455;
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        }
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        global.dunes_flag_ext[0] += 1;
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        break;
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    case 5:
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        with (msg)
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        {
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            talker[0] = other.object_index;
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            message[0] = "* Naps naps naps!";
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            message[1] = "* Gotta love 'em!";
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            prt[0] = 458;
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            prt[1] = 462;
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        }
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        break;
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}