| 1 | event_inherited(); | 
    
    
        | 2 | if (interact) | 
    
    
        | 3 | { | 
    
    
        | 4 |     scr_textscr_text();function scr_text ()
{
    if (!instance_exists(obj_dialogue))
        msg = instance_create(x, y, obj_dialogue);
} | 
    
    
        | 5 |     is_talking = 1; | 
    
    
        | 6 |     switch (npc_flag) | 
    
    
        | 7 |     { | 
    
    
        | 8 |         case 0: | 
    
    
        | 9 |             with (msg) | 
    
    
        | 10 |             { | 
    
    
        | 11 |                 portrait = false; | 
    
    
        | 12 |                 sndfnt = 99; | 
    
    
        | 13 |                 message[0] = "* Can't a guy catch a break?"; | 
    
    
        | 14 |                 message[1] = "* They put me in doc review all#  afternoon! "; | 
    
    
        | 15 |                 message[2] = "* I can barely move my fingers,#  let alone lather them in your#  weird soap!"; | 
    
    
        | 16 |             } | 
    
    
        | 17 |             npc_flag = 1; | 
    
    
        | 18 |             break; | 
    
    
        | 19 |         case 1: | 
    
    
        | 20 |             with (msg) | 
    
    
        | 21 |             { | 
    
    
        | 22 |                 portrait = false; | 
    
    
        | 23 |                 sndfnt = 99; | 
    
    
        | 24 |                 message[0] = "* What's up with that anyway?#  What's wrong with soap from the#  store?"; | 
    
    
        | 25 |                 message[1] = "* I can't even pronounce half#  the ingredients on that bottle#  by the sink!"; | 
    
    
        | 26 |                 message[2] = "* \"Eu... Eu-ca...\" "; | 
    
    
        | 27 |                 message[3] = "* Nope I can't do it, I just#  can't."; | 
    
    
        | 28 |             } | 
    
    
        | 29 |             npc_flag = 2; | 
    
    
        | 30 |             break; | 
    
    
        | 31 |         case 2: | 
    
    
        | 32 |             with (msg) | 
    
    
        | 33 |             { | 
    
    
        | 34 |                 portrait = false; | 
    
    
        | 35 |                 sndfnt = 99; | 
    
    
        | 36 |                 message[0] = "* Are we even at the right#  station?"; | 
    
    
        | 37 |                 message[1] = "* Darn it all, I think we took#  the wrong elevator!"; | 
    
    
        | 38 |                 message[2] = "* See what happens when I'm#  stressed?"; | 
    
    
        | 39 |                 message[3] = "* I knew we should've moved to#  Hotland! Should've trusted my#  gut!"; | 
    
    
        | 40 |                 message[4] = "* This wouldn't have happened#  with their respectable elevator#  system!"; | 
    
    
        | 41 |             } | 
    
    
        | 42 |             npc_flag = 3; | 
    
    
        | 43 |             break; | 
    
    
        | 44 |         case 3: | 
    
    
        | 45 |             with (msg) | 
    
    
        | 46 |             { | 
    
    
        | 47 |                 portrait = false; | 
    
    
        | 48 |                 sndfnt = 99; | 
    
    
        | 49 |                 message[0] = "* Yeah yeah, I know there's a#  map over there!"; | 
    
    
        | 50 |                 message[1] = "* But I'm too angry to improve#  our situation!"; | 
    
    
        | 51 |             } | 
    
    
        | 52 |     } | 
    
    
        | 53 | } |