| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = 1; |
| 6 |
switch (npc_flag) |
| 7 |
{ |
| 8 |
case 0: |
| 9 |
with (msg) |
| 10 |
{ |
| 11 |
portrait = false; |
| 12 |
sndfnt = 99; |
| 13 |
message[0] = "* Can't a guy catch a break?"; |
| 14 |
message[1] = "* They put me in doc review all# afternoon! "; |
| 15 |
message[2] = "* I can barely move my fingers,# let alone lather them in your# weird soap!"; |
| 16 |
} |
| 17 |
npc_flag = 1; |
| 18 |
break; |
| 19 |
case 1: |
| 20 |
with (msg) |
| 21 |
{ |
| 22 |
portrait = false; |
| 23 |
sndfnt = 99; |
| 24 |
message[0] = "* What's up with that anyway?# What's wrong with soap from the# store?"; |
| 25 |
message[1] = "* I can't even pronounce half# the ingredients on that bottle# by the sink!"; |
| 26 |
message[2] = "* \"Eu... Eu-ca...\" "; |
| 27 |
message[3] = "* Nope I can't do it, I just# can't."; |
| 28 |
} |
| 29 |
npc_flag = 2; |
| 30 |
break; |
| 31 |
case 2: |
| 32 |
with (msg) |
| 33 |
{ |
| 34 |
portrait = false; |
| 35 |
sndfnt = 99; |
| 36 |
message[0] = "* Are we even at the right# station?"; |
| 37 |
message[1] = "* Darn it all, I think we took# the wrong elevator!"; |
| 38 |
message[2] = "* See what happens when I'm# stressed?"; |
| 39 |
message[3] = "* I knew we should've moved to# Hotland! Should've trusted my# gut!"; |
| 40 |
message[4] = "* This wouldn't have happened# with their respectable elevator# system!"; |
| 41 |
} |
| 42 |
npc_flag = 3; |
| 43 |
break; |
| 44 |
case 3: |
| 45 |
with (msg) |
| 46 |
{ |
| 47 |
portrait = false; |
| 48 |
sndfnt = 99; |
| 49 |
message[0] = "* Yeah yeah, I know there's a# map over there!"; |
| 50 |
message[1] = "* But I'm too angry to improve# our situation!"; |
| 51 |
} |
| 52 |
} |
| 53 |
} |