Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_npc_sandstorm_Step_0

(view raw script w/o annotations or w/e)
1
if (keyboard_multicheck_pressed(0) && scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
())
2
{
3
    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
4
    is_talking = true;
5
    switch (global.dunes_flag[2])
6
    {
7
        case 0:
8
            with (msg)
9
            {
10
                portrait = false;
11
                sndfnt = 99;
12
                message[0] = "* I can't standstorm this#  sandstorm.";
13
            }
14
            break;
15
        case 1:
16
            with (msg)
17
            {
18
                portrait = false;
19
                sndfnt = 99;
20
                message[0] = "* I couldn't standstorm that#  sandstorm.";
21
            }
22
            break;
23
    }
24
}
25
if (instance_exists(obj_dialogue) && is_talking == true)
26
{
27
    if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current]))
28
    {
29
        image_speed = 0;
30
        image_index = 0;
31
    }
32
    else
33
    {
34
        image_speed = 0.2;
35
    }
36
}
37
else
38
{
39
    image_speed = 0;
40
    is_talking = false;
41
}