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gml_Object_obj_npc_sleepo_Step_0

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1
if (scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
() && keyboard_multicheck_pressed(0))
2
{
3
    if (!audio_is_playing(snd_snore) && !snoring_cutscene)
4
    {
5
        if (snore_count == 5)
6
        {
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            audio_sound_gain(mus_the_wild_east_hospital, 0, 100);
8
            audio_play_sound(mus_snoring_justice, 1, 0);
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            snoring_cutscene = true;
10
        }
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        else
12
        {
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            audio_play_sound(snd_snore, 1, 0);
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            snore_count += 1;
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        }
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    }
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}
18
if (snoring_cutscene)
19
{
20
    if (!audio_is_playing(mus_snoring_justice) || instance_exists(obj_transition))
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    {
22
        if (audio_is_playing(mus_snoring_justice))
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            audio_stop_sound(mus_snoring_justice);
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        audio_sound_gain(mus_the_wild_east_hospital, 1, 100);
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        snoring_cutscene = false;
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        snore_count += 1;
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    }
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}