depth = -room_height - 999;
image_alpha = 0;
no_loop = false;
if (global.sound_carry_overworld == false)
scr_radio_fadescr_radio_fadefunction scr_radio_fade(arg0, arg1) { var fade_vol = arg0; var fade_len = arg1; with (obj_radio) audio_sound_gain(current_song, fade_vol, fade_len); }(0, 100);