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gml_Object_obj_overworld_shop_fade_out_screen_Create_0

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1
depth = -room_height - 999;
2
image_alpha = 0;
3
no_loop = false;
4
if (global.sound_carry_overworld == false)
5
    scr_radio_fade
scr_radio_fade

function scr_radio_fade(arg0, arg1) { var fade_vol = arg0; var fade_len = arg1; with (obj_radio) audio_sound_gain(current_song, fade_vol, fade_len); }
(0, 100);