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gml_Object_obj_overworld_shop_fade_out_screen_Step_0

related scripts: Alarm_0Create_0Draw_64Step_0

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1
image_alpha += 0.15;
2
if (image_alpha >= 1 && no_loop == false)
3
{
4
    alarm[0]
 = 30;
gml_Object_obj_overworld_shop_fade_out_screen_Alarm_0.gml

room_goto(rm_shop Shop screen);
5
    no_loop = true;
6
}