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gml_Object_obj_parallax_background_steamworks_34_Draw_73

(view raw script w/o annotations or w/e)
1
var view_x = __view_get(e__VW.XView, 0);
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draw_sprite(spr_steamworks_34_pipe, 0, ((room_width + 250) - view_x) * 1.15, 0);
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draw_sprite(spr_steamworks_34_pipe, 0, ((room_width + 100) - view_x) * 1.15, 0);
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draw_sprite(spr_steamworks_34_pipe, 0, (room_width - 400 - view_x) * 1.15, 0);
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draw_sprite(spr_steamworks_34_pipe, 0, (room_width - 900 - view_x) * 1.15, 0);
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draw_sprite(spr_steamworks_34_pipe, 0, (room_width - 1200 - view_x) * 1.15, 0);
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enum e__VW
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{
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    XView,
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    YView,
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    WView,
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    HView,
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    Angle,
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    HBorder,
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    VBorder,
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    HSpeed,
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    VSpeed,
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    Object,
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    Visible,
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    XPort,
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    YPort,
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    WPort,
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    HPort,
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    Camera,
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    SurfaceID
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}