Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_pear_Step_0

(view raw script w/o annotations or w/e)
1
if (global.flag[19 Obtained Golden Pear] == true)
2
    instance_destroy();
3
if ((keyboard_multicheck_pressed(0) && scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
() == true) && (waiter == 0 && !instance_exists(obj_dialogue)))
4
    waiter = 1;
5
if (waiter > 0)
6
{
7
    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
8
    with (msg)
9
    {
10
        portrait = false;
11
        sndfnt = 99;
12
        message[0] = "* (A beautiful, delicious-looking#  Golden Pear catches your eye.)";
13
        message[1] = "* (Take it?)";
14
        if (outcome == 1 && message_current == 1)
15
        {
16
            message[2] = "* (You got the Golden Pear!)";
17
            scr_item
scr_item

function scr_item(arg0) { nm = arg0; for (var i = 1; i <= 8; i++) { if (global.item_slot[i] == "Nothing") { global.item_slot[i] = nm; return true; break; } else if (i == 8) { return false; } } }
("G. Pear");
18
            with (obj_pear)
19
                instance_destroy();
20
            global.flag[19 Obtained Golden Pear] = true;
21
        }
22
        if (outcome == 2 && message_current == 1)
23
        {
24
            message[2] = "* (Beauty is in the eye#  of the beholder anyway.)";
25
            obj_pear.waiter = 0;
26
        }
27
        if ((message_current + 1) == 1)
28
        {
29
            ch_msg = 1;
30
            ch[1] = "Yes";
31
            ch[2] = "No";
32
        }
33
    }
34
}